class PhysicsCollisionHandler

Bases: CollisionHandlerPusher

A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. This also puts forces onto the physics objects

Inheritance diagram

Inheritance diagram of PhysicsCollisionHandler

__init__() → None
getAlmostStationarySpeed() → float
static getClassType() → TypeHandle
Return type


getDynamicFrictionCoef() → float
getStaticFrictionCoef() → float
setAlmostStationarySpeed(speed: float) → None

These setters and getter are a bit of a hack:

setDynamicFrictionCoef(coef: float) → None
setStaticFrictionCoef(coef: float) → None