panda3d.physics.PhysicsCollisionHandler

class PhysicsCollisionHandler

Bases: CollisionHandlerPusher

A specialized kind of CollisionHandler that simply pushes back on things that attempt to move into solid walls. This also puts forces onto the physics objects

Inheritance diagram

Inheritance diagram of PhysicsCollisionHandler

__init__() → None
setAlmostStationarySpeed(speed: float) → None

These setters and getter are a bit of a hack:

getAlmostStationarySpeed() → float
setStaticFrictionCoef(coef: float) → None
getStaticFrictionCoef() → float
setDynamicFrictionCoef(coef: float) → None
getDynamicFrictionCoef() → float
static getClassType() → TypeHandle
Return type

TypeHandle