BulletRigidBodyNode

from panda3d.bullet import BulletRigidBodyNode
class BulletRigidBodyNode

Bases: BulletBodyNode

Inheritance diagram

Inheritance diagram of BulletRigidBodyNode

__init__(name: str)
property angular_dampingfloat

Getter Setter

property angular_factor → LVector3

Getter Setter

property angular_sleep_thresholdfloat

Getter Setter

property angular_velocity → LVector3

Getter Setter

applyCentralForce(force: panda3d.core.LVector3)None
applyCentralImpulse(impulse: panda3d.core.LVector3)None
applyForce(force: panda3d.core.LVector3, pos: panda3d.core.LPoint3)None
applyImpulse(impulse: panda3d.core.LVector3, pos: panda3d.core.LPoint3)None
applyTorque(torque: panda3d.core.LVector3)None
applyTorqueImpulse(torque: panda3d.core.LVector3)None
clearForces()None

Forces

getAngularDamping()float
getAngularFactor()panda3d.core.LVector3
getAngularSleepThreshold()float
getAngularVelocity()panda3d.core.LVector3
static getClassType()panda3d.core.TypeHandle
getGravity()panda3d.core.LVector3
getInertia()panda3d.core.LVector3

Returns the inertia of the rigid body. Inertia is given as a three component vector. A component value of zero means infinite inertia along this direction.

getInvInertiaDiagLocal()panda3d.core.LVector3
getInvInertiaTensorWorld()panda3d.core.LMatrix3
getInvMass()float

Returns the inverse mass of a rigid body.

getLinearDamping()float

Damping

getLinearFactor()panda3d.core.LVector3

Restrict movement

getLinearSleepThreshold()float

Deactivation thresholds

getLinearVelocity()panda3d.core.LVector3

Velocity

getMass()float

Returns the total mass of a rigid body. A value of zero means that the body is staic, i.e. has an infinite mass.

getTotalForce()panda3d.core.LVector3
getTotalTorque()panda3d.core.LVector3
property gravity → LVector3

Getter Setter

Gravity

Gravity

property inertia → LVector3
Getter

Returns the inertia of the rigid body. Inertia is given as a three component vector. A component value of zero means infinite inertia along this direction.

Setter

Sets the inertia of a rigid body. Inertia is given as a three-component vector. A component value of zero means infinite inertia along this direction. Setting the intertia will override the value which is automatically calculated from the rigid bodies shape. However, it is possible that automatic calculation of intertia is trigger after calling this method, and thus overwriting the explicitly set value again. This happens when: (a) the mass is set after the inertia. (b) a shape is added or removed from the body. (c) the scale of the body changed.

property inv_inertia_diag_local → LVector3
property inv_inertia_tensor_world → LMatrix3
property inv_massfloat

Returns the inverse mass of a rigid body.

property linear_dampingfloat

Damping

Getter

Damping

Damping

Setter

property linear_factor → LVector3

Restrict movement

Getter

Restrict movement

Restrict movement

Setter

property linear_sleep_thresholdfloat

Deactivation thresholds

Getter

Deactivation thresholds

Deactivation thresholds

Setter

property linear_velocity → LVector3

Velocity

Getter

Velocity

Velocity

Setter

property massfloat
Getter

Returns the total mass of a rigid body. A value of zero means that the body is staic, i.e. has an infinite mass.

Setter

Mass & inertia

Mass & inertia

Sets the mass of a rigid body. This also modifies the inertia, which is automatically computed from the shape of the body. Setting a value of zero for mass will make the body static. A value of zero can be considered an infinite mass.

pickDirtyFlag()bool

Returns TRUE if the transform of the rigid body has changed at least once since the last call to this method.

setAngularDamping(value: float)None
setAngularFactor(factor: panda3d.core.LVector3)None
setAngularSleepThreshold(threshold: float)None
setAngularVelocity(velocity: panda3d.core.LVector3)None
setGravity(gravity: panda3d.core.LVector3)None

Gravity

setInertia(inertia: panda3d.core.LVecBase3)None

Sets the inertia of a rigid body. Inertia is given as a three-component vector. A component value of zero means infinite inertia along this direction. Setting the intertia will override the value which is automatically calculated from the rigid bodies shape. However, it is possible that automatic calculation of intertia is trigger after calling this method, and thus overwriting the explicitly set value again. This happens when: (a) the mass is set after the inertia. (b) a shape is added or removed from the body. (c) the scale of the body changed.

setLinearDamping(value: float)None
setLinearFactor(factor: panda3d.core.LVector3)None
setLinearSleepThreshold(threshold: float)None
setLinearVelocity(velocity: panda3d.core.LVector3)None
setMass(mass: float)None

Sets the mass of a rigid body. This also modifies the inertia, which is automatically computed from the shape of the body. Setting a value of zero for mass will make the body static. A value of zero can be considered an infinite mass.

property total_force → LVector3
property total_torque → LVector3