GeomVertexArrayData
from panda3d.core import GeomVertexArrayData
- class GeomVertexArrayData
Bases:
Bases:
CopyOnWriteObject
,SimpleLruPage
,GeomEnums
This is the data for one array of a
GeomVertexData
structure. ManyGeomVertexData
structures will only define one array, with all data elements interleaved (DirectX 8.0 and before insisted on this format); some will define multiple arrays.DirectX calls this concept of one array a “stream”. It also closely correlates with the concept of a vertex buffer.
This object is just a block of data. In general, you should not be directly messing with this object from application code. See
GeomVertexData
for the organizing structure, and see GeomVertexReader/Writer/Rewriter for high-level tools to manipulate the actual vertex data.Inheritance diagram
- __init__(copy: GeomVertexArrayData)
- __init__(array_format: GeomVertexArrayFormat, usage_hint: UsageHint)
- __releasebuffer__(view: Py_buffer)
- property array_format GeomVertexArrayFormat
Returns the format object that describes this array.
- assign(copy: GeomVertexArrayData) GeomVertexArrayData
- clearRows()
Removes all of the rows in the array. Functionally equivalent to set_num_rows(0).
- compareTo(other: GeomVertexArrayData) int
Returns 0 if the two arrays are equivalent, even if they are not the same pointer.
- getArrayFormat() GeomVertexArrayFormat
Returns the format object that describes this array.
- static getBook() VertexDataBook
Returns the global
VertexDataBook
that will be used to allocate vertex data buffers.
- static getClassType() TypeHandle
- getHandle(current_thread: Thread) GeomVertexArrayDataHandle
Returns an object that can be used to read the actual data bytes stored in the array. Calling this method locks the data, and will block any other threads attempting to read or write the data, until the returned object destructs.
- static getIndependentLru() SimpleLru
Returns a pointer to the global LRU object that manages the GeomVertexArrayData’s that have not (yet) been paged out.
- getModified() UpdateSeq
Returns a sequence number which is guaranteed to change at least every time the array vertex data is modified.
- getNumRows() int
Returns the number of rows stored in the array, based on the number of bytes and the stride. This should be the same for all arrays within a given
GeomVertexData
object.
- static getSmallLru() SimpleLru
Returns a pointer to the global LRU object that manages the GeomVertexArrayData’s that are deemed too small to be paged out.
- getUsageHint() UsageHint
Returns the usage hint that describes to the rendering backend how often the vertex data will be modified and/or rendered. See geomEnums.h.
- hasColumn(name: InternalName) bool
Returns true if the array has the named column, false otherwise. This is really just a shortcut for asking the same thing from the format.
- isPrepared(prepared_objects: PreparedGraphicsObjects) bool
Returns true if the data has already been prepared or enqueued for preparation on the indicated GSG, false otherwise.
- static lruEpoch()
Marks that an epoch has passed in each LRU. Asks the LRU’s to consider whether they should perform evictions.
- property modified UpdateSeq
Returns a sequence number which is guaranteed to change at least every time the array vertex data is modified.
- modifyHandle(current_thread: Thread) GeomVertexArrayDataHandle
Returns an object that can be used to read or write the actual data bytes stored in the array. Calling this method locks the data, and will block any other threads attempting to read or write the data, until the returned object destructs.
- prepare(prepared_objects: PreparedGraphicsObjects)
Indicates that the data should be enqueued to be prepared in the indicated prepared_objects at the beginning of the next frame. This will ensure the data is already loaded into the GSG if it is expected to be rendered soon.
Use this function instead of
prepareNow()
to preload datas from a user interface standpoint.
- prepareNow(prepared_objects: PreparedGraphicsObjects, gsg: GraphicsStateGuardianBase) VertexBufferContext
Creates a context for the data on the particular GSG, if it does not already exist. Returns the new (or old)
VertexBufferContext
. This assumes that theGraphicsStateGuardian
is the currently active rendering context and that it is ready to accept new datas. If this is not necessarily the case, you should useprepare()
instead.Normally, this is not called directly except by the
GraphicsStateGuardian
; a data does not need to be explicitly prepared by the user before it may be rendered.
- release(prepared_objects: PreparedGraphicsObjects) bool
Frees the data context only on the indicated object, if it exists there. Returns true if it was released, false if it had not been prepared.
- releaseAll() int
Frees the context allocated on all objects for which the data has been declared. Returns the number of contexts which have been freed.
- requestResident(current_thread: Thread) bool
Returns true if the vertex data is currently resident in memory. If this returns true, the next call to get_handle()->get_read_pointer() will probably not block. If this returns false, the vertex data will be brought back into memory shortly; try again later.
- reserveNumRows(n: int) bool
This ensures that enough memory space for n rows is allocated, so that you may increase the number of rows to n without causing a new memory allocation. This is a performance optimization only; it is especially useful when you know ahead of time that you will be adding n rows to the data.
- setNumRows(n: int) bool
Sets the length of the array to n rows.
Normally, you would not call this directly, since all of the arrays in a particular
GeomVertexData
must have the same number of rows; instead, callGeomVertexData.setNumRows()
.The return value is true if the number of rows was changed, false if the object already contained n rows (or if there was some error).
The new vertex data is initialized to 0, including the “color” column (but see
GeomVertexData.setNumRows()
).Don’t call this in a downstream thread unless you don’t mind it blowing away other changes you might have recently made in an upstream thread.
- setUsageHint(usage_hint: UsageHint)
Changes the UsageHint hint for this array. See
getUsageHint()
.Don’t call this in a downstream thread unless you don’t mind it blowing away other changes you might have recently made in an upstream thread.
- uncleanSetNumRows(n: int) bool
This method behaves like
setNumRows()
, except the new data is not initialized. Furthermore, after this call, any of the data in theGeomVertexArrayData
may be uninitialized, including the earlier rows.Normally, you would not call this directly, since all of the arrays in a particular
GeomVertexData
must have the same number of rows; instead, callGeomVertexData.uncleanSetNumRows()
.
- property usage_hint UsageHint
- Getter
Returns the usage hint that describes to the rendering backend how often the vertex data will be modified and/or rendered. See geomEnums.h.
- Setter
Changes the UsageHint hint for this array. See
getUsageHint()
.Don’t call this in a downstream thread unless you don’t mind it blowing away other changes you might have recently made in an upstream thread.