AudioVolumeAttrib¶
from panda3d.core import AudioVolumeAttrib
-
class
AudioVolumeAttrib
¶ Bases:
RenderAttrib
Applies a scale to audio volume for positional sounds in the scene graph.
Inheritance diagram
-
static
getClassType
() → TypeHandle¶
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hasVolume
() → bool¶ Returns true if the
AudioVolumeAttrib
has a non-identity volume, false otherwise (in which case it might be an off attrib or an identity attrib).
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isOff
() → bool¶ Returns true if the
AudioVolumeAttrib
will ignore any color scales inherited from above, false otherwise. This is not the same thing as !has_scale(); aAudioVolumeAttrib
may have the “off” flag set and also have another scale specified.
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static
make
(volume: float) → RenderAttrib¶ Constructs a new
AudioVolumeAttrib
object that indicates audio volume should be scaled by the indicated factor.
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static
makeDefault
() → RenderAttrib¶ Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
-
static
makeIdentity
() → RenderAttrib¶ Constructs an identity audio volume attrib.
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static
makeOff
() → RenderAttrib¶ Constructs a new
AudioVolumeAttrib
object that ignores anyAudioVolumeAttrib
inherited from above. You may also specify an additional volume scale to apply to geometry below (usingsetVolume()
).
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setVolume
(volume: float) → RenderAttrib¶ Returns a new
AudioVolumeAttrib
, just like this one, but with the volume changed to the indicated value.
-
static