from panda3d.core import EventHandler
class EventHandler

Bases: TypedObject

A class to monitor events from the C++ side of things. It maintains a set of “hooks”, function pointers assigned to event names, and calls the appropriate hooks when the matching event is detected.

This class is not necessary when the hooks are detected and processed entirely by the scripting language, e.g. via Scheme hooks or the messenger in Python.

Inheritance diagram

Inheritance diagram of EventHandler

__init__(ev_queue: EventQueue) → None
dispatchEvent(event: Event) → None

Calls the hooks assigned to the indicated single event.

static getClassType() → TypeHandle
Return type


getFuture(event_name: str) → AsyncFuture

Returns a pending future that will be marked as done when the event is next fired.

Return type


static getGlobalEventHandler(queue: EventQueue) → EventHandler

Returns a pointer to the one global EventHandler object. If the global object has not yet been created, this will create it.

Return type


processEvents() → None

The main processing loop of the EventHandler. This function must be called periodically to service events. Walks through each pending event and calls its assigned hooks.

write(out: ostream) → None