ColorBlendAttrib¶
from panda3d.core import ColorBlendAttrib
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class
ColorBlendAttrib
¶ Bases:
RenderAttrib
This specifies how colors are blended into the frame buffer, for special effects. This overrides transparency if transparency is also specified.
Inheritance diagram
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enum
Mode
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enumerator
M_none
= 0 Blending is disabled
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enumerator
M_add
= 1¶ incoming color * A + fbuffer color * B
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enumerator
M_subtract
= 2¶ incoming color * A - fbuffer color * B
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enumerator
M_inv_subtract
= 3¶ fbuffer color * B - incoming color * A
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enumerator
M_min
= 4¶ min(incoming color, fbuffer color)
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enumerator
M_max
= 5¶ max(incoming color, fbuffer color)
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enumerator
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enum
Operand
¶ -
enumerator
O_zero
= 0¶
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enumerator
O_one
= 1¶
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enumerator
O_incoming_color
= 2¶
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enumerator
O_one_minus_incoming_color
= 3¶
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enumerator
O_fbuffer_color
= 4¶
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enumerator
O_one_minus_fbuffer_color
= 5¶
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enumerator
O_incoming_alpha
= 6¶
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enumerator
O_one_minus_incoming_alpha
= 7¶
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enumerator
O_fbuffer_alpha
= 8¶
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enumerator
O_one_minus_fbuffer_alpha
= 9¶
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enumerator
O_constant_color
= 10¶
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enumerator
O_one_minus_constant_color
= 11¶
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enumerator
O_constant_alpha
= 12¶
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enumerator
O_one_minus_constant_alpha
= 13¶
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enumerator
O_incoming_color_saturate
= 14¶ valid only for operand a
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enumerator
O_incoming1_color
= 15¶ The following are used for dual-source blending, where the fragment shader outputs a second color that will be used for blending.
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enumerator
O_one_minus_incoming1_color
= 16¶
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enumerator
O_incoming1_alpha
= 17¶
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enumerator
O_one_minus_incoming1_alpha
= 18¶
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enumerator
O_color_scale
= 19¶ These modes are being considered for deprecation.
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enumerator
O_one_minus_color_scale
= 20¶
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enumerator
O_alpha_scale
= 21¶
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enumerator
O_one_minus_alpha_scale
= 22¶
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enumerator
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property
alpha_mode
→ Mode¶ Returns the blending mode for the alpha channel.
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property
alpha_operand_a
→ Operand¶ Returns the alpha multiplier for the first component.
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property
alpha_operand_b
→ Operand¶ Returns the alpha multiplier for the second component.
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getAlphaMode
() → Mode¶ Returns the blending mode for the alpha channel.
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getAlphaOperandA
() → Operand¶ Returns the alpha multiplier for the first component.
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getAlphaOperandB
() → Operand¶ Returns the alpha multiplier for the second component.
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static
getClassType
() → TypeHandle¶
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getMode
() → Mode¶ Returns the blending mode for the RGB channels.
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getOperandA
() → Operand¶ Returns the RGB multiplier for the first component.
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getOperandB
() → Operand¶ Returns the RGB multiplier for the second component.
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involvesColorScale
() → bool¶ Returns true if the this attrib uses the color scale attrib, false otherwise.
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involvesColorScale
(operand: Operand) → bool Returns true if the indicated operand uses the color scale attrib, false otherwise.
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involvesConstantColor
() → bool¶ Returns true if the this attrib uses the constant color, false otherwise.
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involvesConstantColor
(operand: Operand) → bool Returns true if the indicated operand uses the constant color, false otherwise.
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static
make
(mode: Mode) → RenderAttrib¶ Constructs a new
ColorBlendAttrib
object.Deprecated: Use the three- or four-parameter constructor instead.
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static
make
(rgb_mode: Mode, rgb_a: Operand, rgb_b: Operand, alpha_mode: Mode, alpha_a: Operand, alpha_b: Operand, color: LColor) → RenderAttrib Constructs a new
ColorBlendAttrib
object that enables special-effect blending. This supercedes transparency. This form is used to specify separate blending parameters for the RGB and alpha channels.
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static
make
(mode: Mode, a: Operand, b: Operand, color: LColor) → RenderAttrib Constructs a new
ColorBlendAttrib
object that enables special-effect blending. This supercedes transparency. The given mode and operands are used for both the RGB and alpha channels.
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static
makeDefault
() → RenderAttrib¶ Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
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static
makeOff
() → RenderAttrib¶ Constructs a new
ColorBlendAttrib
object that disables special-effect blending, allowing normal transparency to be used instead.
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property
rgb_mode
→ Mode¶ Returns the blending mode for the RGB channels.
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property
rgb_operand_a
→ Operand¶ Returns the RGB multiplier for the first component.
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property
rgb_operand_b
→ Operand¶ Returns the RGB multiplier for the second component.
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enum