CollisionHandlerEvent
from panda3d.core import CollisionHandlerEvent
- class CollisionHandlerEvent
Bases:
Bases:
CollisionHandler
A specialized kind of
CollisionHandler
that throws an event for each collision detected. The event thrown may be based on the name of the moving object or the struck object, or both. The first parameter of the event will be a pointer to theCollisionEntry
that triggered it.Inheritance diagram
- __init__()
The default
CollisionHandlerEvent
will throw no events. Its pattern strings must first be set via a call toaddInPattern()
and/oraddOutPattern()
.
- __init__(param0: CollisionHandlerEvent)
- addAgainPattern(again_pattern: str)
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is still detected. This event is thrown each consecutive time a collision between two particular nodes is detected, starting with the second time.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
- addInPattern(in_pattern: str)
Adds a pattern string to the list of events that will be generated in response to a collision. The pattern string describes how the event name will be composed. It is a string that may contain any of the following:
%fn - the name of the “from” object’s node %in - the name of the “into” object’s node %fs - ‘t’ if “from” is tangible, ‘i’ if intangible %is - ‘t’ if “into” is tangible, ‘i’ if intangible %ig - ‘c’ if the collision is into a
CollisionNode
, ‘g’ if it is a geom.%(tag)fh - generate event only if “from” node has the indicated net tag. %(tag)fx - generate event only if “from” node does not have the indicated net tag. %(tag)ih - generate event only if “into” node has the indicated net tag. %(tag)ix - generate event only if “into” node does not have the indicated net tag. %(tag)ft - the indicated net tag value of the “from” node. %(tag)it - the indicated net tag value of the “into” node.
Parentheses in the above are literal and should be included in the actual pattern.
The event name will be based on the in_pattern string specified here, with all occurrences of the above strings replaced with the corresponding values.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
- addOutPattern(out_pattern: str)
Adds the pattern string that indicates how the event names are generated when a collision between two particular nodes is no longer detected.
In general, the in_pattern event is thrown on the first detection of a collision between two particular nodes. In subsequent passes, as long as a collision between those two nodes continues to be detected each frame, the again_pattern is thrown. The first frame in which the collision is no longer detected, the out_pattern event is thrown.
- property again_patterns Sequence[string]
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addAgainPattern()
.
- clear()
Empties the list of elements that all colliders are known to be colliding with. No “out” events will be thrown; if the same collision is detected next frame, a new “in” event will be thrown for each collision.
This can be called each frame to defeat the persistent “in” event mechanism, which prevents the same “in” event from being thrown repeatedly. However, also see
addAgainPattern()
, which can be used to set the event that is thrown when a collision is detected for two or more consecutive frames.
- clearAgainPatterns()
Removes all of the previously-added in patterns. See
addAgainPattern()
.
- clearInPatterns()
Removes all of the previously-added in patterns. See
addInPattern()
.
- clearOutPatterns()
Removes all of the previously-added in patterns. See
addOutPattern()
.
- getAgainPattern(n: int) str
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addAgainPattern()
.
- static getClassType() TypeHandle
- getInPattern(n: int) str
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addInPattern()
.
- getOutPattern(n: int) str
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addOutPattern()
.
- property in_patterns Sequence[string]
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addInPattern()
.
- property out_patterns Sequence[string]
Returns the nth pattern string that indicates how the event names are generated for each collision detected. See
addOutPattern()
.
- readDatagram(source: DatagramIterator)
Restores the object state from the given datagram, previously obtained using __getstate__.
- setAgainPattern(again_pattern: str)
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Deprecated: Use
addAgainPattern()
instead.
- setInPattern(in_pattern: str)
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Deprecated: Use
addInPattern()
instead.
- setOutPattern(out_pattern: str)
This method is deprecated; it completely replaces all the in patterns that have previously been set with the indicated pattern.
Deprecated: Use
addOutPattern()
instead.