Sound effects and music in code are implemented as
AudioManager objects. You can access
these audio managers with the following code:
sfxMgr = base.sfxManagerList musicMgr = base.musicManager
sfxManagerList is a list of
AudioManager objects intended to be
used for sound effects, and
musicManager is an
AudioManager object intended to be
used for music.
AudioManager object can have 16
different sounds cached at a given time. This value is actually set as the
audio-cache-limit in the panda config.prc
(found in your install directory) and can be changed.
There are times where either sound effects, music, or both should be disabled and later enabled. These commands affect entire categories of sounds. Passing True or False in the last 2 functions will disable or enable the respective groups.
base.disableAllAudio() base.enableAllAudio() base.enableMusic(True) base.enableSoundEffects(True)
Positional audio is implemented through a wrapper of these objects and is covered in the next section, 3D Audio.