MovieTexture

from panda3d.core import MovieTexture
class MovieTexture

Bases: Texture

A texture that fetches video frames from an underlying object of class Movie.

Inheritance diagram

Inheritance diagram of MovieTexture

__init__(video: MovieVideo)

Creates a texture playing the specified movie.

__init__(name: str)

Creates a blank movie texture. Movies must be added using do_read_one or do_load_one.

getAlphaCursor(page: int)MovieVideoCursor

Returns the MovieVideoCursor that is feeding the alpha channel for the indicated page, where 0 <= page < get_num_pages().

static getClassType()TypeHandle
getColorCursor(page: int)MovieVideoCursor

Returns the MovieVideoCursor that is feeding the color channels for the indicated page, where 0 <= page < get_num_pages().

getLoop()bool

Returns true if the movie’s loop count is not equal to one.

getLoopCount()int

Returns the movie’s loop count.

getPlayRate()float

Gets the movie’s play-rate.

getTime()float

Returns the current value of the movie’s cursor. If the movie’s loop count is greater than one, then its length is effectively multiplied for the purposes of this function. In other words, the return value will be in the range 0.0 to (length * loopcount).

getVideoHeight()int

Returns the height in texels of the source video stream. This is not necessarily the height of the actual texture, since the texture may have been expanded to raise it to a power of 2.

getVideoLength()float

Returns the length of the video.

getVideoWidth()int

Returns the width in texels of the source video stream. This is not necessarily the width of the actual texture, since the texture may have been expanded to raise it to a power of 2.

isPlaying()bool

Returns true if the movie’s cursor is advancing.

property loopbool
Getter

Returns true if the movie’s loop count is not equal to one.

Setter

If true, sets the movie’s loop count to 1 billion. If false, sets the movie’s loop count to one.

property loop_countint
Getter

Returns the movie’s loop count.

Setter

Sets the movie’s loop count to the desired value.

play()None

Plays the movie from the beginning.

property play_ratefloat
Getter

Gets the movie’s play-rate.

Setter

Sets the movie’s play-rate. This is the speed at which the movie’s cursor advances. The default is to advance 1.0 movie-seconds per real-time second.

property playingbool

Returns true if the movie’s cursor is advancing.

restart()None

Start playing the movie from where it was last paused. Has no effect if the movie is not paused, or if the movie’s cursor is already at the end.

setLoop(enable: bool)None

If true, sets the movie’s loop count to 1 billion. If false, sets the movie’s loop count to one.

setLoopCount(count: int)None

Sets the movie’s loop count to the desired value.

setPlayRate(play_rate: float)None

Sets the movie’s play-rate. This is the speed at which the movie’s cursor advances. The default is to advance 1.0 movie-seconds per real-time second.

setTime(t: float)None

Sets the movie’s cursor.

stop()None

Stops a currently playing or looping movie right where it is. The movie’s cursor remains frozen at the point where it was stopped.

synchronizeTo(sound: AudioSound)None

Synchronize this texture to a sound. Typically, you would load the texture and the sound from the same AVI file.

property timefloat
Getter

Returns the current value of the movie’s cursor. If the movie’s loop count is greater than one, then its length is effectively multiplied for the purposes of this function. In other words, the return value will be in the range 0.0 to (length * loopcount).

Setter

Sets the movie’s cursor.

unsynchronize()None

Stop synchronizing with a sound.

property video_heightint

Returns the height in texels of the source video stream. This is not necessarily the height of the actual texture, since the texture may have been expanded to raise it to a power of 2.

property video_lengthfloat

Returns the length of the video.

property video_widthint

Returns the width in texels of the source video stream. This is not necessarily the width of the actual texture, since the texture may have been expanded to raise it to a power of 2.