BulletClosestHitRayResult

from panda3d.bullet import BulletClosestHitRayResult
class BulletClosestHitRayResult

Bases:

Bases: btCollisionWorld.ClosestRayResultCallback

Inheritance diagram

Inheritance diagram of BulletClosestHitRayResult

__init__(param0: BulletClosestHitRayResult)
static empty() → BulletClosestHitRayResult

Named constructor intended to be used for asserts with have to return a concrete value.

property from_pos → LPoint3
getFromPos() → panda3d.core.LPoint3
getHitFraction() → float
getHitNormal() → panda3d.core.LVector3
getHitPos() → panda3d.core.LPoint3
getNode() → panda3d.core.PandaNode
getShapePart() → int
getToPos() → panda3d.core.LPoint3
getTriangleIndex() → int
hasHit() → bool
property hit_fraction → float
property hit_normal → LVector3
property hit_pos → LPoint3
property node → PandaNode
property shape_part → int
property to_pos → LPoint3
property triangle_index → int