List of All Attributes

List of All Attributes

The following is a concise list of all the RenderAttribs supported by Panda3D. Additional documentation can be found by clicking on the name of the RenderAttrib.

  • AlphaTestAttrib: Hides part of the model, based on the texture’s alpha channel.

  • AntialiasAttrib: Controls full-screen antialiasing and polygon-edge antialiasing.

  • AudioVolumeAttrib: Applies a scale to audio volume for positional sounds.

  • AuxBitplaneAttrib: Causes shader generator to produce extra data.

  • ClipPlaneAttrib: Slices off a piece of the model, using a clipping plane.

  • ColorAttrib: Tints the model. Only works if the model is not illuminated.

  • ColorBlendAttrib: This specifies how colors are blended into the frame buffer, for special effects.

  • ColorScaleAttrib: Modulates vertex colors with a flat color.

  • ColorWriteAttrib: Causes the model to not affect the R, G, B, or A channel of the framebuffer.

  • CullBinAttrib: Controls the order in which Panda renders geometry.

  • CullFaceAttrib: Causes backfaces or frontfaces of the model to be visible.

  • DepthOffsetAttrib: Causes the Z-buffer to treat the object as if it were closer or farther.

  • DepthTestAttrib: Alters the way the Z-buffer affects the model.

  • DepthWriteAttrib: Controls whether or not the model affects the Z-buffer.

  • FogAttrib: Causes the model to be obscured by fog if it is far from the camera.

  • LightAttrib: Causes the model to be illuminated by certain lights.

  • LightRampAttrib: Enables HDR tone mapping or cartoon shading.

  • MaterialAttrib: Changes the way the model reflects light.

  • RenderModeAttrib: Used to enable wireframe rendering.

  • RescaleNormalAttrib: Can disable the automatic correction of non-unit normals.

  • ShadeModelAttrib: Can cause the model to appear faceted instead of smooth.

  • ShaderAttrib: Gives almost unlimited control, but difficult to use.

  • StencilAttrib: Causes the model to affect the stencil buffer, or be affected by the stencil buffer.

  • TexGenAttrib: Causes the system to synthesize texture coordinates for the model.

  • TexMatrixAttrib: Alters the existing texture coordinates.

  • TextureAttrib: Applies a texture map to the model.

  • TransparencyAttrib: Causes the model to be partially transparent.


Unfortunately, the Panda3D manual is still a work in progress: there are many aspects of it that are not fully documented yet. These attributes are not yet documented:

AudioVolumeAttrib, CullBinAttrib, DepthOffsetAttrib, RenderModeAttrib, RescaleNormalAttrib, ShadeModelAttrib

However, although the manual does not document these classes, the API Reference documentation does.


This section is incomplete. It will be updated soon.