BulletSoftBodyConfig
from panda3d.bullet import BulletSoftBodyConfig
- class BulletSoftBodyConfig
Bases:
Inheritance diagram
-
enum AeroModel
-
enumerator AM_vertex_point = 0
V_Point: Vertex normals are oriented toward velocity
-
enumerator AM_vertex_two_sided = 1
V_TwoSided: Vertex normals are fliped to match velocity
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enumerator AM_vertex_one_sided = 2
V_OneSided: Vertex normals are taken as it is
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enumerator AM_face_two_sided = 3
F_TwoSided: Face normals are fliped to match velocity
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enumerator AM_face_one_sided = 4
F_OneSided: Face normals are taken as it is
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enumerator AM_vertex_point = 0
-
enum CollisionFlag
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enumerator CF_rigid_vs_soft_mask = 15
RVSmask: Rigid versus soft mask
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enumerator CF_sdf_rigid_soft = 1
SDF_RS: SDF based rigid vs soft
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enumerator CF_cluster_rigid_soft = 2
CL_RS: Cluster vs convex rigid vs soft
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enumerator CF_soft_vs_soft_mask = 48
SVSmask: Soft versus soft mask
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enumerator CF_vertex_face_soft_soft = 16
VF_SS: Vertex vs face soft vs soft handling
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enumerator CF_cluster_soft_soft = 32
CL_SS: Cluster vs cluster soft vs soft handling
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enumerator CF_cluster_self = 64
CL_SELF: Cluster soft body self collision
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enumerator CF_rigid_vs_soft_mask = 15
- __init__(param0: BulletSoftBodyConfig)
- property aero_model AeroModel
- clearAllCollisionFlags()
- getAeroModel() AeroModel
- setAeroModel(value: AeroModel)
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enum AeroModel