LPoint3i¶
from panda3d.core import LPoint3i
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class
LPoint3i
¶ Bases:
LVecBase3i
This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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__add__
(other: LVecBase3i) → LVecBase3i¶
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__init__
()¶
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__init__
(param0: LPoint3i)
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__init__
(copy: LVecBase2i, z: int)
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__init__
(copy: LVecBase3i)
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__init__
(fill_value: int)
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__sub__
(other: LVecBase3i) → LVecBase3i
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__sub__
(other: LVecBase3i) → LVecBase3i
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cross
(other: LVecBase3i) → LPoint3i¶
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static
getClassType
() → TypeHandle¶
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getXy
() → LPoint2i¶ Returns a 2-component vector that shares just the first two components of this vector.
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getXz
() → LPoint2i¶ Returns a 2-component vector that shares just the first and last components of this vector.
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getYz
() → LPoint2i¶ Returns a 2-component vector that shares just the last two components of this vector.
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static
origin
(cs: CoordinateSystem) → LPoint3i¶ Returns the origin of the indicated coordinate system. This is always 0, 0, 0 with all of our existing coordinate systems; it’s hard to imagine it ever being different.
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static
rfu
(right: int, fwd: int, up: int, cs: CoordinateSystem) → LPoint3i¶ Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
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property
xy
→ LPoint2i¶ Returns a 2-component vector that shares just the first two components of this vector.
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property
xz
→ LPoint2i¶ Returns a 2-component vector that shares just the first and last components of this vector.
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