from panda3d.core import Socket_Address
class Socket_Address


A simple place to store and manipulate tcp and port address for communication layer

Inheritance diagram

Inheritance diagram of Socket_Address

GetIPAddressRaw() int

Returns a raw 32-bit unsigned integer representing the IPv4 address.

Deprecated: Does not work with IPv6 addresses.

__eq__(in: Socket_Address) bool
__init__(inaddr: Socket_Address)
__init__(port: int)

Constructor that lets us set a port value

__lt__(in: Socket_Address) bool
__ne__(in: Socket_Address) bool

Set the internal values to a suitable known value

getFamily() int

Returns AF_INET if this is an IPv4 address, or AF_INET6 if this is an IPv6 address.

getIp() str

Return the IP address portion in dot notation string.

getIpPort() str

Return the ip address/port in dot notation string. If this is an IPv6 address, it will be enclosed in square brackets.

getPort() int

Get the port portion as an integer

isAny() bool

True if the address is zero.

isMcastRange() bool

True if the address is in the multicast range.

setAnyIP(port: int) bool

Set to any address and a specified port

setAnyIPv6(port: int) bool

Set to any IPv6 address and a specified port.

setBroadcast(port: int) bool

Set to the broadcast address and a specified port

setHost(hostname: str) bool

Initializes the address from a string specifying both the address and port, separated by a colon. An IPv6 address must be enclosed in brackets.

setHost(hostname: str, port: int) bool

This function will take a port and string-based TCP address and initialize the address with this information. Returns true on success; on failure, it returns false and the address may be undefined.

setHost(ip4addr: int, port: int) bool
setPort(port: int) bool

Set to a specified port