EggFilenameNode

class EggFilenameNode

Bases: EggNode

This is an egg node that contains a filename. It references a physical file relative to the directory the egg file was loaded in. It is a base class for EggTexture and EggExternalReference.

Inheritance diagram

Inheritance diagram of EggFilenameNode

static TypeHandle get_class_type(void)
virtual std::string get_default_extension(void) const

Returns the default extension for this filename type.

Filename const &get_filename(void) const

Returns a nonmodifiable reference to the filename.

Filename const &get_fullpath(void) const

Returns the full pathname to the file, if it is known; otherwise, returns the same thing as get_filename().

This function simply returns whatever was set by the last call to set_fullpath(). This string is not written to the egg file; its main purpose is to record the full path to a filename (for instance, a texture filename) if it is known, for egg structures that are generated in-memory and then immediately converted to a scene graph.

void set_filename(Filename const &filename)
void set_fullpath(Filename const &fullpath)

Records the full pathname to the file, for the benefit of get_fullpath().