UserDataAudio
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class UserDataAudio
Bases:
MovieAudio
A UserDataAudio is a way for the user to manually supply raw audio samples. remove_after_read means the data will be removed if read once. Else data will be stored (enable looping and seeking). Expects data as 16 bit signed (word); Example for stereo: 1.word = 1.channel,2.word = 2.channel, 3.word = 1.channel,4.word = 2.channel, etc.
Inheritance diagram
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UserDataAudio(int rate, int channels, bool remove_after_read = true)
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UserDataAudio(UserDataAudio const&) = default
This constructor returns a
UserDataAudio
— a means to supply raw audio samples manually.
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void append(int16_t *data, int n)
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void append(DatagramIterator *src, int len = 1073741824)
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void append(std::string const &str)
Appends audio samples to the buffer.
Appends audio samples to the buffer from a datagram. This is intended to make it easy to send streaming raw audio over a network.
Appends audio samples to the buffer from a string. The samples must be stored little-endian in the string. This is not particularly efficient, but it may be convenient to deal with samples in python.
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void done(void)
A promise not to write any more samples.
Promises not to append any more samples, ie, this marks the end of the audio stream.
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static TypeHandle get_class_type(void)
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UserDataAudio(int rate, int channels, bool remove_after_read = true)