Triangulator3
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class Triangulator3
Bases:
Triangulator
This is an extension of Triangulator to handle polygons with three- dimensional points. It assumes all of the points lie in a single plane, and internally projects the supplied points into 2-D for passing to the underlying Triangulator object.
Inheritance diagram
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Triangulator3(void)
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Triangulator3(Triangulator3 const&) = default
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int add_vertex(double x, double y, double z)
Adds a new vertex to the vertex pool. Returns the vertex index number.
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void clear(void)
Removes all vertices and polygon specifications from the Triangulator, and prepares it to start over.
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int get_num_vertices(void) const
Returns the number of vertices in the pool. Note that the Triangulator might append new vertices, in addition to those added by the user, if any of the polygon is self-intersecting, or if any of the holes intersect some part of the polygon edges.
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LPlaned const &get_plane(void) const
Returns the plane of the polygon. This is only available after calling
triangulate()
.
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void triangulate(void)
Does the work of triangulating the specified polygon. After this call, you may retrieve the new triangles one at a time by iterating through get_triangle_v0/1/2().
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Triangulator3(void)