PolylightNode

class PolylightNode

Bases: PandaNode

A PolylightNode

Inheritance diagram

Inheritance diagram of PolylightNode

enum Attenuation_Type
enumerator ALINEAR = 0
enumerator AQUADRATIC = 1
enum Flicker_Type
enumerator FRANDOM = 0
enumerator FSIN = 1
enumerator FCUSTOM = 2
explicit PolylightNode(std::string const &name)
PolylightNode(PolylightNode const&) = default

Use PolylightNode() to construct a new PolylightNode object.

int compare_to(PolylightNode const &other) const

Returns a number less than zero if this PolylightNode sorts before the other one, greater than zero if it sorts after, or zero if they are equivalent.

Two PolylightNodes are considered equivalent if they consist of exactly the same properties Otherwise, they are different; different PolylightNodes will be ranked in a consistent but undefined ordering; the ordering is useful only for placing the PolylightNodes in a sorted container like an STL set.

void disable(void)

Disable this light

void enable(void)

Enable this light

void flicker_off(void)

Turn flickering off

void flicker_on(void)

Set flickering to true so at every loop this light’s color is varied based on flicker_type

PN_stdfloat get_a0(void) const

Get the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

PN_stdfloat get_a1(void) const

Get the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

PN_stdfloat get_a2(void) const

Get the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

Attenuation_Type get_attenuation(void) const

Get “linear” or “quadratic” attenuation type

static TypeHandle get_class_type(void)
LColor get_color(void) const

Returns the light’s color as LColor

LColor get_color_scenegraph(void) const

This differs from get_color in that when applying the light color we need to make sure that a color flattening external to the PolylightNode is not ignored.

Flicker_Type get_flicker_type(void) const

Returns FRANDOM or FSIN

PN_stdfloat get_freq(void) const

Get frequency of sin flicker

PN_stdfloat get_offset(void) const

Get the offset value for the random and sin flicker variations

LPoint3 get_pos(void) const

Returns position as a LPoint3

PN_stdfloat get_radius(void) const

Get radius of the spherical light volume

PN_stdfloat get_scale(void) const

Get the scale value for the random and sin flicker variations

PN_stdfloat get_step_size(void) const

Get the step size for the sin function in flicker This is the increment size for the value supplied to the sin function

bool is_enabled(void) const

Is this light is enabled/disabled?

bool is_flickering(void) const

Check is this light is flickering

void set_a0(PN_stdfloat a0)

Set the quadratic attenuation factor a0 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

void set_a1(PN_stdfloat a1)

Set the quadratic attenuation factor a1 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

void set_a2(PN_stdfloat a2)

Set the quadratic attenuation factor a2 fd = 1 / ( a0 + a1*distance + a2*distance*distance)

bool set_attenuation(PolylightNode::Attenuation_Type type)

Set ALINEAR or AQUADRATIC attenuation

void set_color(LColor const &color)
void set_color(PN_stdfloat r, PN_stdfloat g, PN_stdfloat b)

Set the light’s color…

Set the light’s color… 3 floats between 0 and 1

bool set_flicker_type(PolylightNode::Flicker_Type type)

Flicker type can be FRANDOM or FSIN At a later point there might be a FCUSTOM Custom flicker will be a set of fix points recorded by animating the light’s intensity

void set_freq(PN_stdfloat f)

Set frequency of sin flicker

void set_offset(PN_stdfloat offset)

Set the offset value for the random and sin flicker variations… used to tweak the flicker This value is added to the variation

void set_pos(LPoint3 const &position)
void set_pos(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)

Set this light’s position

void set_radius(PN_stdfloat r)

Set radius of the spherical light volume

void set_scale(PN_stdfloat scale)

Set the scale value for the random and sin flicker variations… used to tweak the flicker This value is multiplied with the variation

void set_step_size(PN_stdfloat step)

Set the step size for the sin function in flicker This is the increment size for the value supplied to the sin function