MaterialAttrib
-
class MaterialAttrib
Bases:
RenderAttrib
Indicates which, if any, material should be applied to geometry. The material is used primarily to control lighting effects, and isn’t necessary (or useful) in the absence of lighting.
Inheritance diagram
-
static int get_class_slot(void)
-
static TypeHandle get_class_type(void)
-
Material *get_material(void) const
If the
MaterialAttrib
is not an ‘off’MaterialAttrib
, returns the material that is associated. Otherwise, return NULL.
-
bool is_off(void) const
Returns true if the
MaterialAttrib
is an ‘off’MaterialAttrib
, indicating that it should disable the use of materials.
-
static ConstPointerTo<RenderAttrib> make(Material *material)
Constructs a new
MaterialAttrib
object suitable for rendering the indicated material onto geometry.
-
static ConstPointerTo<RenderAttrib> make_default(void)
Returns a
RenderAttrib
that corresponds to whatever the standard default properties for render attributes of this type ought to be.
-
static ConstPointerTo<RenderAttrib> make_off(void)
Constructs a new
MaterialAttrib
object suitable for rendering unmateriald geometry.
-
static int get_class_slot(void)