LPoint4d
-
class LPoint4d
Bases:
LVecBase4d
This is a four-component point in space.
Inheritance diagram
-
LPoint4d(void) = default
-
LPoint4d(LVecBase4d const ©)
-
LPoint4d(double fill_value)
-
LPoint4d(double x, double y, double z, double w)
-
LPoint4d(LVecBase3d const ©, double w)
-
static TypeHandle get_class_type(void)
-
LPoint4d normalized(void) const
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
-
LPoint4d project(LVecBase4d const &onto) const
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
-
LPoint4d(void) = default