LPoint3i¶
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class
LPoint3i
¶ Bases:
LVecBase3i
This is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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LPoint3i
(void) = default¶
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LPoint3i
(LVecBase3i const ©)¶
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LPoint3i
(int fill_value)¶
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LPoint3i
(int x, int y, int z)¶
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LPoint3i
(LVecBase2i const ©, int z)¶
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LPoint3i
cross
(LVecBase3i const &other) const¶
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static TypeHandle
get_class_type
(void)¶
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LPoint2i
get_xy
(void) const¶ Returns a 2-component vector that shares just the first two components of this vector.
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LPoint2i
get_xz
(void) const¶ Returns a 2-component vector that shares just the first and last components of this vector.
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LPoint2i
get_yz
(void) const¶ Returns a 2-component vector that shares just the last two components of this vector.
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LPoint3i const &
origin
(CoordinateSystem cs = ::CS_default)¶ Returns the origin of the indicated coordinate system. This is always 0, 0, 0 with all of our existing coordinate systems; it’s hard to imagine it ever being different.
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