CollisionInvSphere
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class CollisionInvSphere
Bases:
CollisionSphere
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere. Everything outside the sphere is solid matter; everything inside is empty space. Useful for constraining objects to remain within a spherical perimeter.
Inheritance diagram
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explicit CollisionInvSphere(PN_stdfloat cx, PN_stdfloat cy, PN_stdfloat cz, PN_stdfloat radius)
Creates an invalid sphere. Only used when reading from a bam file.
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static TypeHandle get_class_type(void)
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explicit CollisionInvSphere(PN_stdfloat cx, PN_stdfloat cy, PN_stdfloat cz, PN_stdfloat radius)