CollisionInvSphere¶
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class
CollisionInvSphere
¶ Bases:
CollisionSphere
An inverted sphere: this is a sphere whose collision surface is the inside surface of the sphere. Everything outside the sphere is solid matter; everything inside is empty space. Useful for constraining objects to remain within a spherical perimeter.
Inheritance diagram
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explicit
CollisionInvSphere
(PN_stdfloat cx, PN_stdfloat cy, PN_stdfloat cz, PN_stdfloat radius)¶ Creates an invalid sphere. Only used when reading from a bam file.
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static TypeHandle
get_class_type
(void)¶
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explicit