panda3d.bullet.BulletManifoldPoint

class BulletManifoldPoint

Inheritance diagram

Inheritance diagram of BulletManifoldPoint

property applied_impulse

Getter Setter

Return type

float

property applied_impulse_lateral1

Getter Setter

Return type

float

property applied_impulse_lateral2

Getter Setter

Return type

float

property combined_friction

Getter Setter

Return type

float

property combined_restitution

Getter Setter

Return type

float

property contact_cfm1

Getter Setter

Return type

float

property contact_cfm2

Getter Setter

Return type

float

property contact_motion1

Getter Setter

Return type

float

property contact_motion2

Getter Setter

Return type

float

property distance
Return type

float

getAppliedImpulse() → float
getAppliedImpulseLateral1() → float
getAppliedImpulseLateral2() → float
getCombinedFriction() → float
getCombinedRestitution() → float
getContactCfm1() → float
getContactCfm2() → float
getContactMotion1() → float
getContactMotion2() → float
getDistance() → float
getIndex0() → int
getIndex1() → int
getLateralFrictionDir1() → LVector3
Return type

LVector3

getLateralFrictionDir2() → LVector3
Return type

LVector3

getLateralFrictionInitialized() → bool
getLifeTime() → int
getLocalPointA() → LPoint3
Return type

LPoint3

getLocalPointB() → LPoint3
Return type

LPoint3

getNormalWorldOnB() → LVector3
Return type

LVector3

getPartId0() → int
getPartId1() → int
getPositionWorldOnA() → LPoint3
Return type

LPoint3

getPositionWorldOnB() → LPoint3
Return type

LPoint3

property index0
Return type

int

property index1
Return type

int

property lateral_friction_dir1

Getter Setter

Return type

LVector3

property lateral_friction_dir2

Getter Setter

Return type

LVector3

property lateral_friction_initialized

Getter Setter

Return type

bool

property life_time
Return type

int

property local_point_a
Return type

LPoint3

property local_point_b
Return type

LPoint3

property normal_world_on_b
Return type

LVector3

property part_id0
Return type

int

property part_id1
Return type

int

property position_world_on_a
Return type

LPoint3

property position_world_on_b
Return type

LPoint3

setAppliedImpulse(value: float) → None
setAppliedImpulseLateral1(value: float) → None
setAppliedImpulseLateral2(value: float) → None
setCombinedFriction(value: float) → None
setCombinedRestitution(value: float) → None
setContactCfm1(value: float) → None
setContactCfm2(value: float) → None
setContactMotion1(value: float) → None
setContactMotion2(value: float) → None
setLateralFrictionDir1(dir: LVecBase3) → None
setLateralFrictionDir2(dir: LVecBase3) → None
setLateralFrictionInitialized(value: bool) → None