BulletGenericConstraint
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class BulletGenericConstraint
Bases:
BulletConstraint
Inheritance diagram
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explicit BulletGenericConstraint(BulletRigidBodyNode const *node_a, TransformState const *frame_a, bool use_frame_a)
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explicit BulletGenericConstraint(BulletRigidBodyNode const *node_a, BulletRigidBodyNode const *node_b, TransformState const *frame_a, TransformState const *frame_b, bool use_frame_a)
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PN_stdfloat get_angle(int axis) const
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static TypeHandle get_class_type(void)
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ConstPointerTo<TransformState> get_frame_a(void) const
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ConstPointerTo<TransformState> get_frame_b(void) const
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PN_stdfloat get_pivot(int axis) const
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BulletRotationalLimitMotor get_rotational_limit_motor(int axis)
Motors
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BulletTranslationalLimitMotor get_translational_limit_motor(void)
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void set_angular_limit(int axis, PN_stdfloat low, PN_stdfloat high)
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void set_frames(TransformState const *ts_a, TransformState const *ts_b)
Frames
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void set_linear_limit(int axis, PN_stdfloat low, PN_stdfloat high)
Limit
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explicit BulletGenericConstraint(BulletRigidBodyNode const *node_a, TransformState const *frame_a, bool use_frame_a)