BulletGenericConstraint¶
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class
BulletGenericConstraint
¶ Bases:
BulletConstraint
Inheritance diagram
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explicit
BulletGenericConstraint
(BulletRigidBodyNode const *node_a, TransformState const *frame_a, bool use_frame_a)¶
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explicit
BulletGenericConstraint
(BulletRigidBodyNode const *node_a, BulletRigidBodyNode const *node_b, TransformState const *frame_a, TransformState const *frame_b, bool use_frame_a)¶
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PN_stdfloat
get_angle
(int axis) const¶
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static TypeHandle
get_class_type
(void)¶
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ConstPointerTo<TransformState>
get_frame_a
(void) const¶
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ConstPointerTo<TransformState>
get_frame_b
(void) const¶
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PN_stdfloat
get_pivot
(int axis) const¶
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BulletRotationalLimitMotor
get_rotational_limit_motor
(int axis)¶ Motors
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BulletTranslationalLimitMotor
get_translational_limit_motor
(void)¶
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void
set_angular_limit
(int axis, PN_stdfloat low, PN_stdfloat high)¶
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void
set_frames
(TransformState const *ts_a, TransformState const *ts_b)¶ Frames
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void
set_linear_limit
(int axis, PN_stdfloat low, PN_stdfloat high)¶ Limit
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explicit