BulletCharacterControllerNode
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class BulletCharacterControllerNode
Bases:
BulletBaseCharacterControllerNode
Inheritance diagram
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explicit BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height, char const *name = "character")
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bool can_jump(void) const
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void do_jump(void)
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static TypeHandle get_class_type(void)
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PN_stdfloat get_gravity(void) const
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PN_stdfloat get_max_slope(void) const
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BulletShape *get_shape(void) const
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bool is_on_ground(void) const
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void set_angular_movement(PN_stdfloat omega)
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void set_fall_speed(PN_stdfloat fall_speed)
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void set_gravity(PN_stdfloat gravity)
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void set_jump_speed(PN_stdfloat jump_speed)
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void set_max_jump_height(PN_stdfloat max_jump_height)
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void set_max_slope(PN_stdfloat max_slope)
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void set_use_ghost_sweep_test(bool value)
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explicit BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height, char const *name = "character")