BulletCharacterControllerNode

class BulletCharacterControllerNode

Bases: BulletBaseCharacterControllerNode

Inheritance diagram

Inheritance diagram of BulletCharacterControllerNode

explicit BulletCharacterControllerNode(BulletShape *shape, PN_stdfloat step_height, char const *name = "character")
bool can_jump(void) const
void do_jump(void)
static TypeHandle get_class_type(void)
PN_stdfloat get_gravity(void) const
PN_stdfloat get_max_slope(void) const
BulletShape *get_shape(void) const
bool is_on_ground(void) const
void set_angular_movement(PN_stdfloat omega)
void set_fall_speed(PN_stdfloat fall_speed)
void set_gravity(PN_stdfloat gravity)
void set_jump_speed(PN_stdfloat jump_speed)
void set_linear_movement(LVector3 const &velocity, bool is_local)
void set_max_jump_height(PN_stdfloat max_jump_height)
void set_max_slope(PN_stdfloat max_slope)
void set_use_ghost_sweep_test(bool value)