panda3d.core.PointerToArray_LVecBase3d

class PointerToArray_LVecBase3d

Bases: PointerToArrayBase_LVecBase3d

Inheritance diagram

Inheritance diagram of PointerToArray_LVecBase3d

__init__(copy: PointerToArray_LVecBase3d) → None
__init__(source: object) → None
__init__(type_handle: TypeHandle) → None
static emptyArray(n: int, type_handle: TypeHandle) → PointerToArray_LVecBase3d
Return type

PointerToArray_LVecBase3d

clear() → None
size() → int
pushBack(x: LVecBase3d) → None
popBack() → None
getElement(n: int) → LVecBase3d
Return type

LVecBase3d

setElement(n: int, value: LVecBase3d) → None
getData() → object
setData(data: object) → None
getSubdata(n: int, count: int) → object
setSubdata(n: int, count: int, data: str) → None
getRefCount() → int
getNodeRefCount() → int
count(param0: LVecBase3d) → int