PointerToArray_LVecBase3d

template<>
class PointerToArray<LVecBase3d>

Bases: PointerToArrayBase< LVecBase3d >

Inheritance diagram

Inheritance diagram of PointerToArray_LVecBase3d

PointerToArray(TypeHandle type_handle = (::_get_type_handle((LVecBase3d const*)(0))))
PointerToArray(PointerToArray<LVecBase3d> const &copy)
PointerToArray(PyObject *self, PyObject *source)
void clear(void)
unsigned long int count(LVecBase3d const&) const
PointerToArray<LVecBase3d> empty_array(unsigned long int n, TypeHandle type_handle = (::_get_type_handle((LVecBase3d const*)(0))))
PyObject *get_data(void) const
LVecBase3d const &get_element(unsigned long int n) const
int get_node_ref_count(void) const
int get_ref_count(void) const
PyObject *get_subdata(unsigned long int n, unsigned long int count) const
void pop_back(void)
void push_back(LVecBase3d const &x)
void set_data(PyObject *data)
void set_element(unsigned long int n, LVecBase3d const &value)
void set_subdata(unsigned long int n, unsigned long int count, std::basic_string<char> const &data)
unsigned long int size(void) const