Source code for direct.interval.Interval

"""Interval module: contains the Interval class"""

__all__ = ['Interval']

from direct.directnotify.DirectNotifyGlobal import directNotify
from direct.showbase.DirectObject import DirectObject
from direct.task.Task import Task, TaskManager
from direct.task.TaskManagerGlobal import taskMgr
from panda3d.core import *
from panda3d.direct import *
from direct.extensions_native import CInterval_extensions
from direct.extensions_native import NodePath_extensions
import math

[docs]class Interval(DirectObject): """Interval class: Base class for timeline functionality""" # create Interval DirectNotify category notify = directNotify.newCategory("Interval") playbackCounter = 0 # Class methods
[docs] def __init__(self, name, duration, openEnded=1): self.name = name self.duration = max(duration, 0.0) self.state = CInterval.SInitial self.currT = 0.0 self.doneEvent = None self.setTHooks = [] self.__startT = 0 self.__startTAtStart = 1 self.__endT = duration self.__endTAtEnd = 1 self.__playRate = 1.0 self.__doLoop = 0 self.__loopCount = 0 self.pstats = None if __debug__ and TaskManager.taskTimerVerbose: self.pname = name.split('-', 1)[0] self.pstats = PStatCollector("App:Show code:ivalLoop:%s" % (self.pname)) # Set true if the interval should be invoked if it was # completely skipped over during initialize or finalize, false # if it should be ignored in this case. self.openEnded = openEnded
[docs] def getName(self): return self.name
[docs] def getDuration(self): return self.duration
[docs] def getOpenEnded(self): return self.openEnded
[docs] def setLoop(self, loop=1): self.__doLoop = loop
[docs] def getLoop(self): return self.__doLoop
[docs] def getState(self): return self.state
[docs] def isPaused(self): return self.getState() == CInterval.SPaused
[docs] def isStopped(self): # Returns true if the interval has not been started, has already # played to its completion, or has been explicitly stopped via # finish(). return (self.getState() == CInterval.SInitial or \ self.getState() == CInterval.SFinal)
[docs] def setT(self, t): # There doesn't seem to be any reason to clamp this, and it # breaks looping intervals. The interval code should properly # handle t values outside the proper range. #t = min(max(t, 0.0), self.getDuration()) state = self.getState() if state == CInterval.SInitial: self.privInitialize(t) if self.isPlaying(): self.setupResume() else: self.privInterrupt() elif state == CInterval.SStarted: # Support modifying t while the interval is playing. We # assume is_playing() will be true in this state. assert self.isPlaying() self.privInterrupt() self.privStep(t) self.setupResume() elif state == CInterval.SPaused: # Support modifying t while the interval is paused. In # this case, we simply step to the new value of t; but # this will change the state to S_started, so we must then # change it back to S_paused by hand (because we're still # paused). self.privStep(t) self.privInterrupt() elif state == CInterval.SFinal: self.privReverseInitialize(t) if self.isPlaying(): self.setupResume() else: self.privInterrupt() else: self.notify.error("Invalid state: %s" % (state)) self.privPostEvent()
[docs] def getT(self): return self.currT
[docs] def start(self, startT = 0.0, endT = -1.0, playRate = 1.0): """ Starts the interval. Returns an awaitable. """ self.setupPlay(startT, endT, playRate, 0) return self.__spawnTask()
[docs] def loop(self, startT = 0.0, endT = -1.0, playRate = 1.0): self.setupPlay(startT, endT, playRate, 1) self.__spawnTask()
[docs] def pause(self): if self.getState() == CInterval.SStarted: self.privInterrupt() self.privPostEvent() self.__removeTask() return self.getT()
[docs] def resume(self, startT = None): if startT != None: self.setT(startT) self.setupResume() if not self.isPlaying(): self.__spawnTask()
[docs] def resumeUntil(self, endT): duration = self.getDuration() if endT < 0 or endT >= duration: self.__endT = duration self.__endTAtEnd = 1 else: self.__endT = endT self.__endTAtEnd = 0 self.setupResume() if not self.isPlaying(): self.__spawnTask()
[docs] def finish(self): state = self.getState() if state == CInterval.SInitial: self.privInstant() elif state != CInterval.SFinal: self.privFinalize() self.privPostEvent() self.__removeTask()
[docs] def clearToInitial(self): # This method resets the interval's internal state to the # initial state, abandoning any parts of the interval that # have not yet been called. Calling it is like pausing the # interval and creating a new one in its place. self.pause() self.state = CInterval.SInitial self.currT = 0.0
[docs] def isPlaying(self): return taskMgr.hasTaskNamed(self.getName() + '-play')
[docs] def getPlayRate(self): """ Returns the play rate as set by the last call to start(), loop(), or setPlayRate(). """ return self.__playRate
[docs] def setPlayRate(self, playRate): """ Changes the play rate of the interval. If the interval is already started, this changes its speed on-the-fly. Note that since playRate is a parameter to start() and loop(), the next call to start() or loop() will reset this parameter. """ if self.isPlaying(): self.pause() self.__playRate = playRate self.resume() else: self.__playRate = playRate
[docs] def setDoneEvent(self, event): self.doneEvent = event
[docs] def getDoneEvent(self): return self.doneEvent
[docs] def privDoEvent(self, t, event): if self.pstats: self.pstats.start() if event == CInterval.ETStep: self.privStep(t) elif event == CInterval.ETFinalize: self.privFinalize() elif event == CInterval.ETInterrupt: self.privInterrupt() elif event == CInterval.ETInstant: self.privInstant() elif event == CInterval.ETInitialize: self.privInitialize(t) elif event == CInterval.ETReverseFinalize: self.privReverseFinalize() elif event == CInterval.ETReverseInstant: self.privReverseInstant() elif event == CInterval.ETReverseInitialize: self.privReverseInitialize(t) else: self.notify.error('Invalid event type: %s' % (event)) if self.pstats: self.pstats.stop()
[docs] def privInitialize(self, t): # Subclasses may redefine this function self.state = CInterval.SStarted self.privStep(t)
[docs] def privInstant(self): # Subclasses may redefine this function self.state = CInterval.SStarted self.privStep(self.getDuration()) self.state = CInterval.SFinal self.intervalDone()
[docs] def privStep(self, t): # Subclasses may redefine this function self.state = CInterval.SStarted self.currT = t
[docs] def privFinalize(self): # Subclasses may redefine this function self.privStep(self.getDuration()) self.state = CInterval.SFinal self.intervalDone()
[docs] def privReverseInitialize(self, t): # Subclasses may redefine this function self.state = CInterval.SStarted self.privStep(t)
[docs] def privReverseInstant(self): # Subclasses may redefine this function self.state = CInterval.SStarted self.privStep(0) self.state = CInterval.SInitial
[docs] def privReverseFinalize(self): # Subclasses may redefine this function self.privStep(0) self.state = CInterval.SInitial
[docs] def privInterrupt(self): # Subclasses may redefine this function self.state = CInterval.SPaused
[docs] def intervalDone(self): # Subclasses should call this when the interval transitions to # its final state. if self.doneEvent: messenger.send(self.doneEvent)
[docs] def setupPlay(self, startT, endT, playRate, doLoop): duration = self.getDuration() if startT <= 0: self.__startT = 0 self.__startTAtStart = 1 elif startT > duration: self.__startT = duration self.__startTAtStart = 0 else: self.__startT = startT self.__startTAtStart = 0 if endT < 0 or endT >= duration: self.__endT = duration self.__endTAtEnd = 1 else: self.__endT = endT self.__endTAtEnd = 0 self.__clockStart = ClockObject.getGlobalClock().getFrameTime() self.__playRate = playRate self.__doLoop = doLoop self.__loopCount = 0
[docs] def setupResume(self): now = ClockObject.getGlobalClock().getFrameTime() if self.__playRate > 0: self.__clockStart = now - ((self.getT() - self.__startT) / self.__playRate) elif self.__playRate < 0: self.__clockStart = now - ((self.getT() - self.__endT) / self.__playRate) self.__loopCount = 0
[docs] def stepPlay(self): now = ClockObject.getGlobalClock().getFrameTime() if self.__playRate >= 0: t = (now - self.__clockStart) * self.__playRate + self.__startT if self.__endTAtEnd: self.__endT = self.getDuration() if t < self.__endT: # In the middle of the interval, not a problem. if self.isStopped(): self.privInitialize(t) else: self.privStep(t) else: # Past the ending point; time to finalize. if self.__endTAtEnd: # Only finalize if the playback cycle includes the # whole interval. if self.isStopped(): if self.getOpenEnded() or self.__loopCount != 0: self.privInstant() else: self.privFinalize() else: if self.isStopped(): self.privInitialize(self.__endT) else: self.privStep(self.__endT) # Advance the clock for the next loop cycle. if self.__endT == self.__startT: # If the interval has no length, we loop exactly once. self.__loopCount += 1 else: # Otherwise, figure out how many loops we need to # skip. timePerLoop = (self.__endT - self.__startT) / self.__playRate numLoops = math.floor((now - self.__clockStart) / timePerLoop) self.__loopCount += numLoops self.__clockStart += numLoops * timePerLoop else: # Playing backwards t = (now - self.__clockStart) * self.__playRate + self.__endT if t >= self.__startT: # In the middle of the interval, not a problem. if self.isStopped(): self.privInitialize(t) else: self.privStep(t) else: # Past the ending point; time to finalize. if self.__startTAtStart: # Only finalize if the playback cycle includes the # whole interval. if self.isStopped(): if self.getOpenEnded() or self.__loopCount != 0: self.privReverseInstant() else: self.privReverseFinalize() else: if self.isStopped(): self.privReverseInitialize(self.__startT) else: self.privStep(self.__startT) # Advance the clock for the next loop cycle. if self.__endT == self.__startT: # If the interval has no length, we loop exactly once. self.__loopCount += 1 else: # Otherwise, figure out how many loops we need to # skip. timePerLoop = (self.__endT - self.__startT) / -self.__playRate numLoops = math.floor((now - self.__clockStart) / timePerLoop) self.__loopCount += numLoops self.__clockStart += numLoops * timePerLoop shouldContinue = (self.__loopCount == 0 or self.__doLoop) if (not shouldContinue and self.getState() == CInterval.SStarted): self.privInterrupt() return shouldContinue
def __repr__(self, indent=0): space = '' for l in range(indent): space = space + ' ' return (space + self.name + ' dur: %.2f' % self.duration) open_ended = property(getOpenEnded) stopped = property(isStopped) t = property(getT, setT) play_rate = property(getPlayRate, setPlayRate) done_event = property(getDoneEvent, setDoneEvent) # The rest of these methods are duplicates of functions defined # for the CInterval class via the file CInterval-extensions.py.
[docs] def privPostEvent(self): # Call after calling any of the priv* methods to do any required # Python finishing steps. if self.pstats: self.pstats.start() t = self.getT() if hasattr(self, "setTHooks"): for func in self.setTHooks: func(t) if self.pstats: self.pstats.stop()
def __spawnTask(self): # Spawn task self.__removeTask() taskName = self.getName() + '-play' task = Task(self.__playTask) task.interval = self taskMgr.add(task, taskName) return task def __removeTask(self): # Kill old task(s), including those from a similarly-named but # different interval. taskName = self.getName() + '-play' oldTasks = taskMgr.getTasksNamed(taskName) for task in oldTasks: if hasattr(task, "interval"): task.interval.privInterrupt() taskMgr.remove(task) def __playTask(self, task): again = self.stepPlay() self.privPostEvent() if again: return Task.cont else: return Task.done
[docs] def popupControls(self, tl = None): """ Popup control panel for interval. """ # Don't use a regular import, to prevent ModuleFinder from picking # it up as a dependency when building a .p3d package. import importlib, sys EntryScale = importlib.import_module('direct.tkwidgets.EntryScale') if sys.version_info >= (3, 0): tkinter = importlib.import_module('tkinter') else: tkinter = importlib.import_module('Tkinter') if tl == None: tl = tkinter.Toplevel() tl.title('Interval Controls') outerFrame = tkinter.Frame(tl) def entryScaleCommand(t, s=self): s.setT(t) s.pause() self.es = es = EntryScale.EntryScale( outerFrame, text = self.getName(), min = 0, max = math.floor(self.getDuration() * 100) / 100, command = entryScaleCommand) es.set(self.getT(), fCommand = 0) es.pack(expand = 1, fill = tkinter.X) bf = tkinter.Frame(outerFrame) # Jump to start and end def toStart(s=self, es=es): s.clearToInitial() es.set(0, fCommand = 0) def toEnd(s=self): s.pause() s.setT(s.getDuration()) es.set(s.getDuration(), fCommand = 0) s.pause() jumpToStart = tkinter.Button(bf, text = '<<', command = toStart) # Stop/play buttons def doPlay(s=self, es=es): s.resume(es.get()) stop = tkinter.Button(bf, text = 'Stop', command = lambda s=self: s.pause()) play = tkinter.Button( bf, text = 'Play', command = doPlay) jumpToEnd = tkinter.Button(bf, text = '>>', command = toEnd) jumpToStart.pack(side = tkinter.LEFT, expand = 1, fill = tkinter.X) play.pack(side = tkinter.LEFT, expand = 1, fill = tkinter.X) stop.pack(side = tkinter.LEFT, expand = 1, fill = tkinter.X) jumpToEnd.pack(side = tkinter.LEFT, expand = 1, fill = tkinter.X) bf.pack(expand = 1, fill = tkinter.X) outerFrame.pack(expand = 1, fill = tkinter.X) # Add function to update slider during setT calls def update(t, es=es): es.set(t, fCommand = 0) if not hasattr(self, "setTHooks"): self.setTHooks = [] self.setTHooks.append(update) # Clear out function on destroy def onDestroy(e, s=self, u=update): if u in s.setTHooks: s.setTHooks.remove(u) tl.bind('<Destroy>', onDestroy)