PhysicsManager¶
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class
PhysicsManager
¶ Physics don’t get much higher-level than this. Attach as many Physicals (particle systems, etc..) as you want, pick an integrator and go.
Inheritance diagram
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PhysicsManager
(void)¶
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PhysicsManager
(PhysicsManager const&) = default¶ Default Constructor. NOTE: EulerIntegrator is the standard default.
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void
add_angular_force
(AngularForce *f)¶ Adds a global angular force to the physics manager
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void
add_linear_force
(LinearForce *f)¶ Adds a global linear force to the physics manager
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void
attach_angular_integrator
(AngularIntegrator *i)¶ Hooks an angular integrator into the manager
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void
attach_linear_integrator
(LinearIntegrator *i)¶ Hooks a linear integrator into the manager
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void
attach_physical_node
(PhysicalNode *p)¶ use attach_physical_node instead.
Registers a physicalnode with the manager
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void
attach_physicalnode
(PhysicalNode *p)¶ use
attach_physical_node()
instead.Please call
attach_physical_node()
instead.
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void
clear_angular_forces
(void)¶ Resets the physics manager force vector
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void
clear_linear_forces
(void)¶ Resets the physics manager force vector
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void
clear_physicals
(void)¶ Resets the physics manager objects vector
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virtual void
debug_output
(std::ostream &out, int indent = 0) const¶ Write a string representation of this instance to <out>.
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void
do_physics
(PN_stdfloat dt)¶
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void
do_physics
(PN_stdfloat dt, Physical *p)¶ This is the main high-level API call. Performs integration on every attached Physical.
This is the main high-level API call. Performs integration on a single physical. Make sure its associated forces are active.
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PN_stdfloat
get_viscosity
(void) const¶ Get the global viscosity.
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void
init_random_seed
(void)¶ One-time config function, sets up the random seed used by the physics and particle systems. For synchronizing across distributed computers
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virtual void
output
(std::ostream &out) const¶ Write a string representation of this instance to <out>.
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void
remove_angular_force
(AngularForce *f)¶ takes an angular force out of the physics list
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void
remove_linear_force
(LinearForce *f)¶ takes a linear force out of the physics list
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void
remove_physical_node
(PhysicalNode *p)¶ Removes a physicalnode from the manager
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void
set_viscosity
(PN_stdfloat viscosity)¶ Set the global viscosity.
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virtual void
write
(std::ostream &out, int indent = 0) const¶ Write a string representation of this instance to <out>.
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virtual void
write_angular_forces
(std::ostream &out, int indent = 0) const¶ Write a string representation of this instance to <out>.
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virtual void
write_linear_forces
(std::ostream &out, int indent = 0) const¶ Write a string representation of this instance to <out>.
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virtual void
write_physicals
(std::ostream &out, int indent = 0) const¶ Write a string representation of this instance to <out>.
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