TextureCollection
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class TextureCollection
Manages a list of Texture objects, as returned by
TexturePool::find_all_textures()
.Inheritance diagram
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TextureCollection(void)
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TextureCollection(TextureCollection const ©)
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TextureCollection(PyObject *self, PyObject *sequence)
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void add_textures_from(TextureCollection const &other)
Adds all the Textures indicated in the other collection to this texture. The other textures are simply appended to the end of the textures in this list; duplicates are not automatically removed.
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void append(Texture *texture)
Method names to satisfy Python’s conventions.
Adds a new Texture to the collection. This method duplicates the
add_texture()
method; it is provided to satisfy Python’s naming convention.
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void clear(void)
Removes all Textures from the collection.
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void extend(TextureCollection const &other)
Appends the other list onto the end of this one. This method duplicates the += operator; it is provided to satisfy Python’s naming convention.
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Texture *find_texture(std::string const &name) const
Returns the texture in the collection with the indicated name, if any, or NULL if no texture has that name.
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int get_num_textures(void) const
Returns the number of Textures in the collection.
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bool has_texture(Texture *texture) const
Returns true if the indicated Texture appears in this collection, false otherwise.
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void output(std::ostream &out) const
Writes a brief one-line description of the
TextureCollection
to the indicated output stream.
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void remove_duplicate_textures(void)
Removes any duplicate entries of the same Textures on this collection. If a Texture appears multiple times, the first appearance is retained; subsequent appearances are removed.
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bool remove_texture(Texture *texture)
Removes the indicated Texture from the collection. Returns true if the texture was removed, false if it was not a member of the collection.
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void remove_textures_from(TextureCollection const &other)
Removes from this collection all of the Textures listed in the other collection.
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void reserve(std::size_t num)
This is a hint to Panda to allocate enough memory to hold the given number of
NodePaths
, if you know ahead of time how many you will be adding.
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int size(void) const
Returns the number of textures in the collection. This is the same thing as
get_num_textures()
.
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void write(std::ostream &out, int indent_level = 0) const
Writes a complete multi-line description of the
TextureCollection
to the indicated output stream.
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TextureCollection(void)