LinearCylinderVortexForce¶
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class
LinearCylinderVortexForce
¶ Bases:
LinearForce
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.
Inheritance diagram
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explicit
LinearCylinderVortexForce
(PN_stdfloat radius = 1.0, PN_stdfloat length = 0.0, PN_stdfloat coef = 1.0, PN_stdfloat a = 1.0, bool md = false)¶
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LinearCylinderVortexForce
(LinearCylinderVortexForce const ©)¶ Simple Constructor
copy Constructor
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static TypeHandle
get_class_type
(void)¶
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PN_stdfloat
get_coef
(void) const¶
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PN_stdfloat
get_length
(void) const¶
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PN_stdfloat
get_radius
(void) const¶
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void
set_coef
(PN_stdfloat coef)¶
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void
set_length
(PN_stdfloat length)¶
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void
set_radius
(PN_stdfloat radius)¶
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explicit