LinearCylinderVortexForce
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class LinearCylinderVortexForce
Bases:
LinearForce
Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. space. This happens by assigning the force a node by which the cylinder is transformed. Be warned- this will suck anything that it can reach directly into orbit and will NOT let go.
Inheritance diagram
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explicit LinearCylinderVortexForce(PN_stdfloat radius = 1.0, PN_stdfloat length = 0.0, PN_stdfloat coef = 1.0, PN_stdfloat a = 1.0, bool md = false)
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LinearCylinderVortexForce(LinearCylinderVortexForce const ©)
Simple Constructor
copy Constructor
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static TypeHandle get_class_type(void)
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PN_stdfloat get_coef(void) const
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PN_stdfloat get_length(void) const
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PN_stdfloat get_radius(void) const
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void set_coef(PN_stdfloat coef)
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void set_length(PN_stdfloat length)
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void set_radius(PN_stdfloat radius)
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explicit LinearCylinderVortexForce(PN_stdfloat radius = 1.0, PN_stdfloat length = 0.0, PN_stdfloat coef = 1.0, PN_stdfloat a = 1.0, bool md = false)