LVector3i¶
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class
LVector3i
¶ Bases:
LVecBase3i
This is a three-component vector distance (as opposed to a three-component point, which represents a particular point in space). Some of the methods are slightly different between
LPoint3
andLVector3
; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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LVector3i
(void) = default¶
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LVector3i
(LVecBase3i const ©)¶
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LVector3i
(int fill_value)¶
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LVector3i
(int x, int y, int z)¶
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LVector3i
(LVecBase2i const ©, int z)¶
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LVector3i
back
(CoordinateSystem cs = ::CS_default)¶ Returns the back vector for the given coordinate system.
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LVector3i
cross
(LVecBase3i const &other) const¶
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LVector3i
down
(CoordinateSystem cs = ::CS_default)¶ Returns the down vector for the given coordinate system.
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LVector3i
forward
(CoordinateSystem cs = ::CS_default)¶ Returns the forward vector for the given coordinate system.
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static TypeHandle
get_class_type
(void)¶
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LVector2i
get_xy
(void) const¶ Returns a 2-component vector that shares just the first two components of this vector.
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LVector2i
get_xz
(void) const¶ Returns a 2-component vector that shares just the first and last components of this vector.
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LVector2i
get_yz
(void) const¶ Returns a 2-component vector that shares just the last two components of this vector.
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LVector3i
left
(CoordinateSystem cs = ::CS_default)¶ Returns the left vector for the given coordinate system.
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LVector3i
rfu
(int right, int fwd, int up, CoordinateSystem cs = ::CS_default)¶ INLINE_LINMATH static FLOATNAME(LVector3) & rfu(FLOATTYPE right,
Returns a vector that is described by its right, forward, and up components, in whatever way the coordinate system represents that vector.
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LVector3i
right
(CoordinateSystem cs = ::CS_default)¶ Returns the right vector for the given coordinate system.
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