A node that can be positioned around in the scene graph to represent a point of view for rendering a scene.
int cleanup_aux_scene_data(Thread *current_thread = Thread::get_current_thread())
Walks through the list of currently-assigned
AuxSceneDataobjects and releases any that are past their expiration times. Returns the number of elements released.
bool clear_aux_scene_data(NodePath const &node_path)
void clear_tag_state(std::string const &tag_state)
Removes the association established by a previous call to
Removes all associations established by previous calls to
AuxSceneData *get_aux_scene_data(NodePath const &node_path) const
DrawMask get_camera_mask(void) const
Returns the set of bits that represent the subset of the scene graph the camera will render. See
BoundingVolume *get_cull_bounds(void) const
Returns the custom cull volume that was set by
set_cull_bounds(), if any, or NULL if no custom cull volume was set.
NodePath const &get_cull_center(void) const
DisplayRegion *get_display_region(std::size_t n) const
Returns the nth display region associated with the camera.
ConstPointerTo<RenderState> get_initial_state(void) const
Returns the initial state as set by a previous call to
NodePath const &get_lod_center(void) const
PN_stdfloat get_lod_scale(void) const
Returns the multiplier for LOD distances.
std::size_t get_num_display_regions(void) const
Returns the number of display regions associated with the camera.
NodePath const &get_scene(void) const
Returns the scene that will be rendered by the camera. See
ConstPointerTo<RenderState> get_tag_state(std::string const &tag_state) const
Returns the state associated with the indicated tag state by a previous call to
set_tag_state(), or the empty state if nothing has been associated.
std::string const &get_tag_state_key(void) const
Returns the tag key as set by a previous call to
bool has_tag_state(std::string const &tag_state) const
Returns true if
set_tag_state()has previously been called with the indicated tag state, false otherwise.
bool is_active(void) const
Returns the current setting of the active flag on the camera.
void list_aux_scene_data(std::ostream &out) const
void set_active(bool active)
Sets the active flag on the camera. When the camera is not active, nothing will be rendered.
void set_aux_scene_data(NodePath const &node_path, AuxSceneData *data)
void set_camera_mask(DrawMask mask)
Changes the set of bits that represent the subset of the scene graph the camera will render.
During the cull traversal, a node is not visited if none of its draw mask bits intersect with the camera’s camera mask bits. These masks can be used to selectively hide and show different parts of the scene graph from different cameras that are otherwise viewing the same scene.
void set_cull_bounds(BoundingVolume *cull_bounds)
Specifies the bounding volume that should be used to perform culling from this camera. Normally, this is the bounding volume returned from the active lens’ make_bounds() call, but you may override this to specify a custom volume if you require. The specified bounding volume will be understood to be in the coordinate space of the
void set_cull_center(NodePath const &cull_center)
Specifies the point from which the culling operations are performed. Normally, this is the same as the camera, and that is the default if this is not specified; but it may sometimes be useful to perform the culling from some other viewpoint, particularly when you are debugging the culling itself.
void set_initial_state(RenderState const *state)
Sets the initial state which is applied to all nodes in the scene, as if it were set at the top of the scene graph.
void set_lod_center(NodePath const &lod_center)
Specifies the point from which the LOD distances are measured. Normally, this is the same as the camera, and that is the default if this is not specified; but it may sometimes be useful to perform the distance test from some other viewpoint. This may be used, for instance, to reduce LOD popping when the camera rotates in a small circle about an avatar.
void set_lod_scale(PN_stdfloat value)
Sets the multiplier for LOD distances. This value is multiplied with the LOD scale set on LodNodes.
void set_scene(NodePath const &scene)
Sets the scene that will be rendered by the camera. This is normally the root node of a scene graph, typically a node called ‘render’, although it could represent the root of any subgraph.
Note that the use of this method is now deprecated. In the absence of an explicit scene set on the camera, the camera will render whatever scene it is parented into. This is the preferred way to specify the scene, since it is the more intuitive mechanism.
void set_tag_state(std::string const &tag_state, RenderState const *state)
Associates a particular state transition with the indicated tag value. When a node is encountered during traversal with the tag key specified by
set_tag_state_key(), if the value of that tag matches tag_state, then the indicated state is applied to this node–but only when it is rendered by this camera.
This can be used to apply special effects to nodes when they are rendered by certain cameras. It is particularly useful for multipass rendering, in which specialty cameras might be needed to render the scene with a particular set of effects.
- int cleanup_aux_scene_data(Thread *current_thread = Thread::get_current_thread())