A node that automatically cycles through rendering each one of its children according to its frame rate.
explicit SequenceNode(std::string const &name)¶
virtual int get_num_frames(void) const¶
Returns the number of frames in the animation. This is a property of the animation and may not be directly adjusted by the user (although it may change without warning with certain kinds of animations, since this is a virtual method that may be overridden).
- explicit SequenceNode(std::string const &name)¶