A node that automatically cycles through rendering each one of its children according to its frame rate.
__init__(name: str) → None¶
Changes the advertised frame rate of the
SequenceNode. This can be used in conjunction with get_play_rate() to change the effective frame rate of the node.
- Return type
getNumFrames() → int¶
Returns the number of frames in the animation. This is a property of the animation and may not be directly adjusted by the user (although it may change without warning with certain kinds of animations, since this is a virtual method that may be overridden).