BulletWorld¶
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class
BulletWorld
¶ Bases:
TypedReferenceCount
Inheritance diagram
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enum
BroadphaseAlgorithm
¶ Configuration
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enumerator
BA_sweep_and_prune
= 0¶
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enumerator
BA_dynamic_aabb_tree
= 1¶
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enumerator
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enum
FilterAlgorithm
¶ -
enumerator
FA_mask
= 0¶
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enumerator
FA_groups_mask
= 1¶
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enumerator
FA_callback
= 2¶
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enumerator
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BulletWorld
(void)¶
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void
attach
(TypedObject *object)¶ AttachRemove
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void
attach_character
(BulletBaseCharacterControllerNode *node)¶ Deprecated: Please use
BulletWorld::attach()
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void
attach_constraint
(BulletConstraint *constraint, bool linked_collision = false)¶ Attaches a single constraint to a world. Collision checks between the linked objects will be disabled if the second parameter is set to TRUE.
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void
attach_ghost
(BulletGhostNode *node)¶ Deprecated methods, will be removed soon
Deprecated: Please use
BulletWorld::attach()
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void
attach_rigid_body
(BulletRigidBodyNode *node)¶ Deprecated: Please use
BulletWorld::attach()
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void
attach_soft_body
(BulletSoftBodyNode *node)¶ Deprecated: Please use
BulletWorld::attach()
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void
attach_vehicle
(BulletVehicle *vehicle)¶ Deprecated: Please use
BulletWorld::attach()
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void
clear_contact_added_callback
(void)¶
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void
clear_debug_node
(void)¶ Removes a debug node that has been assigned to this
BulletWorld
.
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void
clear_filter_callback
(void)¶
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void
clear_tick_callback
(void)¶
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BulletContactResult
contact_test
(PandaNode *node, bool use_filter = false) const¶ Performas a test for all bodies which are currently in contact with the given body. The test returns a
BulletContactResult
object which may contain zero, one or more contacts.If the optional parameter use_filter is set to TRUE this test will consider filter settings. Otherwise all objects in contact are reported, no matter if they would collide or not.
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BulletContactResult
contact_test_pair
(PandaNode *node0, PandaNode *node1) const¶ Performas a test if the two bodies given as parameters are in contact or not. The test returns a
BulletContactResult
object which may contain zero or one contacts.
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int
do_physics
(PN_stdfloat dt, int max_substeps = 1, PN_stdfloat stepsize = (1.0 / 60.0))¶
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bool
filter_test
(PandaNode *node0, PandaNode *node1) const¶ Performs a test if two bodies should collide or not, based on the collision filter setting.
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BulletBaseCharacterControllerNode *
get_character
(int idx) const¶
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static TypeHandle
get_class_type
(void)¶
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BulletConstraint *
get_constraint
(int idx) const¶
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BulletDebugNode *
get_debug_node
(void) const¶
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bool
get_force_update_all_aabbs
(void) const¶
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BulletGhostNode *
get_ghost
(int idx) const¶
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bool
get_group_collision_flag
(unsigned int group1, unsigned int group2) const¶
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BulletPersistentManifold *
get_manifold
(int idx) const¶
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int
get_num_characters
(void) const¶ Character controller
Character controller
Character controller
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int
get_num_constraints
(void) const¶ Constraint
Constraint
Constraint
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int
get_num_ghosts
(void) const¶ Ghost object
Ghost object
Ghost object
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int
get_num_manifolds
(void) const¶ Manifolds
Manifolds
Manifolds
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int
get_num_rigid_bodies
(void) const¶ Rigid body
Rigid body
Rigid body
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int
get_num_soft_bodies
(void) const¶ Soft body
Soft body
Soft body
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int
get_num_vehicles
(void) const¶
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BulletRigidBodyNode *
get_rigid_body
(int idx) const¶
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BulletSoftBodyNode *
get_soft_body
(int idx) const¶
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BulletVehicle *
get_vehicle
(int idx) const¶
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BulletSoftBodyWorldInfo
get_world_info
(void)¶
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bool
has_debug_node
(void) const¶
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BulletAllHitsRayResult
ray_test_all
(LPoint3 const &from_pos, LPoint3 const &to_pos, CollideMask const &mask = CollideMask::all_on()) const¶
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BulletClosestHitRayResult
ray_test_closest
(LPoint3 const &from_pos, LPoint3 const &to_pos, CollideMask const &mask = CollideMask::all_on()) const¶ Raycast and other queries
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void
remove
(TypedObject *object)¶
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void
remove_character
(BulletBaseCharacterControllerNode *node)¶ Deprecated: Please use
BulletWorld::remove()
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void
remove_constraint
(BulletConstraint *constraint)¶ Deprecated: Please use
BulletWorld::remove()
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void
remove_ghost
(BulletGhostNode *node)¶ Deprecated: Please use
BulletWorld::remove()
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void
remove_rigid_body
(BulletRigidBodyNode *node)¶ Deprecated: Please use
BulletWorld::remove()
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void
remove_soft_body
(BulletSoftBodyNode *node)¶ Deprecated: Please use
BulletWorld::remove()
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void
remove_vehicle
(BulletVehicle *vehicle)¶ Deprecated: Please use
BulletWorld::remove()
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void
set_contact_added_callback
(CallbackObject *obj)¶ Callbacks
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void
set_debug_node
(BulletDebugNode *node)¶ Debug
Debug
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void
set_filter_callback
(CallbackObject *obj)¶
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void
set_force_update_all_aabbs
(bool force)¶
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void
set_gravity
(PN_stdfloat gx, PN_stdfloat gy, PN_stdfloat gz)¶
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void
set_group_collision_flag
(unsigned int group1, unsigned int group2, bool enable)¶ Collision filtering
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void
set_tick_callback
(CallbackObject *obj, bool is_pretick = false)¶
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BulletClosestHitSweepResult
sweep_test_closest
(BulletShape *shape, TransformState const &from_ts, TransformState const &to_ts, CollideMask const &mask = CollideMask::all_on(), PN_stdfloat penetration = 0.0) const¶ Performs a sweep test against all other shapes that match the given group mask. The provided shape must be a convex shape; it is an error to invoke this method using a non-convex shape.
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enum