EggVertexUV

class EggVertexUV

Bases: EggNamedObject

The set of UV’s that may or may not be assigned to a vertex. To support multitexturing, there may be multiple sets of UV’s on a particular vertex, each with its own name.

Inheritance diagram

Inheritance diagram of EggVertexUV

explicit EggVertexUV(std::string const &name, LTexCoordd const &uv)
explicit EggVertexUV(std::string const &name, LTexCoord3d const &uvw)
EggVertexUV(EggVertexUV const &copy)
void clear_binormal(void)
void clear_tangent(void)
int compare_to(EggVertexUV const &other) const

An ordering operator to compare two vertices for sorting order. This imposes an arbitrary ordering useful to identify unique vertices.

std::string filter_name(std::string const &name)

Returns the actual name that should be set for a given name string. Usually this is the same string that is input, but for historical reasons the texture coordinate name “default” is mapped to the empty string.

LNormald const &get_binormal(void) const
static TypeHandle get_class_type(void)
int get_num_dimensions(void) const

Returns the number of components of the texture coordinate set. This is either 2 (the normal case) or 3 (for a 3-d texture coordinate).

LNormald const &get_tangent(void) const
LVecBase4d get_tangent4(void) const
LTexCoordd get_uv(void) const

Returns the texture coordinate pair, if get_num_dimensions() is 2.

LTexCoord3d const &get_uvw(void) const

Returns the texture coordinate triple, if get_num_dimensions() is 3. This is also legal to call if get_num_dimensions() is 2 (but the last dimension will be zero).

bool has_binormal(void) const
bool has_tangent(void) const
bool has_tangent4(void) const
bool has_w(void) const

Returns true if the texture coordinate has a third, w component, false if it is just a normal 2-d texture coordinate.

static PointerTo<EggVertexUV> make_average(EggVertexUV const *first, EggVertexUV const *second)

Creates a new EggVertexUV that contains the averaged values of the two given objects. It is an error if they don’t have the same name.

void set_binormal(LNormald const &binormal)
void set_name(std::string const &name)
void set_tangent(LNormald const &tangent)
void set_tangent4(LVecBase4d const &tangent)

Sets the tangent vector, along with a fourth parameter that is multiplied with the result of cross(normal, tangent) when computing the binormal.

void set_uv(LTexCoordd const &texCoord)

Sets the texture coordinate pair. This makes the texture coordinate a 2-d texture coordinate, which is the usual case.

void set_uvw(LTexCoord3d const &texCoord)

Sets the texture coordinate triple. This makes the texture coordinate a 3-d texture coordinate.

void transform(LMatrix4d const &mat)

Applies the indicated transformation matrix to the UV’s tangent and/or binormal. This does nothing if there is no tangent or binormal.

void write(std::ostream &out, int indent_level) const