TiXmlHandle
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class TiXmlHandle
A TiXmlHandle is a class that wraps a node pointer with null checks; this is an incredibly useful thing. Note that TiXmlHandle is not part of the TinyXml DOM structure. It is a separate utility class.
Take an example:
<Document> <Element attributeA = "valueA"> <Child attributeB = "value1" /> <Child attributeB = "value2" /> </Element> <Document>
Assuming you want the value of “attributeB” in the 2nd “Child” element, it’s very easy to write a lot of code that looks like:
TiXmlElement* root = document.FirstChildElement( "Document" ); if ( root ) { TiXmlElement* element = root->FirstChildElement( "Element" ); if ( element ) { TiXmlElement* child = element->FirstChildElement( "Child" ); if ( child ) { TiXmlElement* child2 = child->NextSiblingElement( "Child" ); if ( child2 ) { // Finally do something useful.
And that doesn’t even cover “else” cases. TiXmlHandle addresses the verbosity of such code. A TiXmlHandle checks for null pointers so it is perfectly safe and correct to use:
TiXmlHandle docHandle( &document ); TiXmlElement* child2 = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", 1 ).ToElement(); if ( child2 ) { // do something useful
Which is MUCH more concise and useful.
It is also safe to copy handles - internally they are nothing more than node pointers.
TiXmlHandle handleCopy = handle;
What they should not be used for is iteration:
int i=0; while ( true ) { TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).Child( "Child", i ).ToElement(); if ( !child ) break; // do something ++i; }
It seems reasonable, but it is in fact two embedded while loops. The Child method is a linear walk to find the element, so this code would iterate much more than it needs to. Instead, prefer:
TiXmlElement* child = docHandle.FirstChild( "Document" ).FirstChild( "Element" ).FirstChild( "Child" ).ToElement(); for( child; child; child=child->NextSiblingElement() ) { // do something }
Inheritance diagram
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TiXmlHandle Child(char const *value, int index) const
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TiXmlHandle Child(int index) const
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TiXmlHandle Child(std::string const &_value, int index) const
Return a handle to the “index” child with the given name. The first child is 0, the second 1, etc.
Return a handle to the “index” child. The first child is 0, the second 1, etc.
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TiXmlHandle ChildElement(char const *value, int index) const
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TiXmlHandle ChildElement(int index) const
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TiXmlHandle ChildElement(std::string const &_value, int index) const
Return a handle to the “index” child element with the given name. The first child element is 0, the second 1, etc. Note that only
TiXmlElements
are indexed: other types are not counted.Return a handle to the “index” child element. The first child element is 0, the second 1, etc. Note that only
TiXmlElements
are indexed: other types are not counted.
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TiXmlElement *Element(void) const
Deprecated: use
ToElement
.Return the handle as a
TiXmlElement
. This may return null.
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TiXmlHandle FirstChild(void) const
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TiXmlHandle FirstChild(char const *value) const
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TiXmlHandle FirstChild(std::string const &_value) const
/// Return a handle to the first child node.
/// Return a handle to the first child node with the given name.
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TiXmlHandle FirstChildElement(void) const
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TiXmlHandle FirstChildElement(char const *value) const
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TiXmlHandle FirstChildElement(std::string const &_value) const
/// Return a handle to the first child element.
/// Return a handle to the first child element with the given name.
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TiXmlNode *Node(void) const
Deprecated: use
ToNode
.Return the handle as a
TiXmlNode
. This may return null.
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TiXmlText *Text(void) const
Deprecated: use
ToText()
Return the handle as a
TiXmlText
. This may return null.
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TiXmlElement *ToElement(void) const
Return the handle as a
TiXmlElement
. This may return null.
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TiXmlUnknown *ToUnknown(void) const
Return the handle as a
TiXmlUnknown
. This may return null.
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TiXmlUnknown *Unknown(void) const
Deprecated: use
ToUnknown()
Return the handle as a
TiXmlUnknown
. This may return null.
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TiXmlHandle(TiXmlHandle const &ref)
/// Create a handle from any node (at any depth of the tree.) This can be a null pointer.
/// Copy constructor
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TiXmlHandle Child(char const *value, int index) const