LVector4d¶
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class
LVector4d
¶ Bases:
LVecBase4d
This is a four-component vector distance.
Inheritance diagram
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LVector4d
(void) = default¶
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LVector4d
(LVecBase4d const ©)¶
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LVector4d
(double fill_value)¶
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LVector4d
(double x, double y, double z, double w)¶
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LVector4d
(LVecBase3d const ©, double w)¶
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static TypeHandle
get_class_type
(void)¶
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LVector4d
normalized
(void) const¶ Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
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LVector4d
project
(LVecBase4d const &onto) const¶ Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
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