This is a type of area light that is an axis aligned rectangle, pointing along the Y axis in the positive direction.
New in version 1.10.0.
RectangleLight(std::string const &name)¶
Returns the maximum distance at which the light has any effect, as previously specified by
Sets the radius of the light’s sphere of influence. Beyond this distance, the light may be attenuated to zero, if this is supported by the shader.