This is a type of area light that is an axis aligned rectangle, pointing along the Y axis in the positive direction.
New in version 1.10.0.
explicit RectangleLight(std::string const &name)¶
PN_stdfloat get_max_distance(void) const¶
Returns the maximum distance at which the light has any effect, as previously specified by
void set_max_distance(PN_stdfloat max_distance)¶
Sets the radius of the light’s sphere of influence. Beyond this distance, the light may be attenuated to zero, if this is supported by the shader.
- explicit RectangleLight(std::string const &name)¶