# panda3d.core.CollisionHandler¶

class CollisionHandler

The abstract interface to a number of classes that decide what to do when a collision is detected. One of these must be assigned to the CollisionTraverser that is processing collisions in order to specify how to dispatch detected collisions.

Inheritance diagram

__init__(param0: CollisionHandler) → None
static getClassType() → TypeHandle
Return type

TypeHandle