CollisionHandler
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class CollisionHandler
Bases:
TypedReferenceCount
The abstract interface to a number of classes that decide what to do when a collision is detected. One of these must be assigned to the
CollisionTraverser
that is processing collisions in order to specify how to dispatch detected collisions.Inheritance diagram
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CollisionHandler(CollisionHandler const&) = default
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static TypeHandle get_class_type(void)
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CollisionHandler(CollisionHandler const&) = default