class CollisionHandler

Bases: TypedReferenceCount

The abstract interface to a number of classes that decide what to do when a collision is detected. One of these must be assigned to the CollisionTraverser that is processing collisions in order to specify how to dispatch detected collisions.

Inheritance diagram

Inheritance diagram of CollisionHandler

CollisionHandler(CollisionHandler const&) = default
static TypeHandle get_class_type(void)