CollisionSegment
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class CollisionSegment
Bases:
CollisionSolid
A finite line segment, with two specific endpoints but no thickness. It’s similar to a
CollisionRay
, except it does not continue to infinity.It does have an ordering, from point A to point B. If more than a single point of the segment is intersecting a solid, the reported intersection point is generally the closest on the segment to point A.
Inheritance diagram
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CollisionSegment(void)
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explicit CollisionSegment(PN_stdfloat ax, PN_stdfloat ay, PN_stdfloat az, PN_stdfloat bx, PN_stdfloat by, PN_stdfloat bz)
Creates an invalid segment. This isn’t terribly useful; it’s expected that the user will subsequently adjust the segment via set_origin()/set_direction() or
set_from_lens()
.
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static TypeHandle get_class_type(void)
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bool set_from_lens(LensNode *camera, PN_stdfloat px, PN_stdfloat py)
Accepts a
LensNode
and a 2-d point in the range [-1,1]. Sets theCollisionSegment
so that it begins at the LensNode’s near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location.Accepts a
LensNode
and a 2-d point in the range [-1,1]. Sets theCollisionSegment
so that it begins at the LensNode’s near plane and extends to the far plane, making it suitable for picking objects from the screen given a camera and a mouse location.Returns true if the point was acceptable, false otherwise.
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void set_point_a(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
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void set_point_b(PN_stdfloat x, PN_stdfloat y, PN_stdfloat z)
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CollisionSegment(void)