panda3d._rplight
This class can be seen like a packet, to be transferred to the GPU. |
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This is a class to store a list of |
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This class is used by the IESLoader to generate a LUT texture which is used in the shaders to perform IES lighting. |
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This is the internal class used by the pipeline to handle all lights and shadows. |
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This is the main class for supporting PSSM, it is used by the PSSM plugin to compute the position of the splits. |
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This is the base class for all lights in the render pipeline. |
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This represents a point light, a light which has a position and radius. |
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This represents a spot light, a light which has a position, radius, direction and FoV. |
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This class manages the shadow atlas. |
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The TagStateManager stores a list of |
Global Functions