This is a four-component point in space.
LPoint4f(void) = default¶
LPoint4f(float x, float y, float z, float w)¶
LPoint4f normalized(void) const¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
LPoint4f project(LVecBase4f const &onto) const¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- LPoint4f(void) = default¶