Distributed Networking

Distributed Networking is Panda3D’s high-level network API. When a distributed object is created all interested clients will automatically create a copy of that object. Updates to the object will automatically propagate to the copies.

The distributed network is composed of several layers: the dc file which defines the communication, ServerRepositories which handle communication between clients, ClientRepositories which interact and manage the distributed objects, and the distributed objects themselves.

Several abbreviations will be used in the following pages that you may come across when using the system. To not repeat them every time or for you to look up whenever you stumble upon one, we’ll list them here.

DO

Distributed Object, see Distributed Objects.

DOG

Distributed Object Global

doId

Distributed Object Identifier

AI

Artificial Intelligence

UD

Uber DOG, see Uber DOGs.

OV

Owner View, see Owner View.

DC

Distributed Class, see Distributed Class Definition.

SR

Server Repository, see Server Repositories.

CR

Client Repository, see Client Repositories.

Table of Contents