MovieAudio
-
class MovieAudio
Bases:
TypedWritableReferenceCount
,Namable
A MovieAudio is actually any source that provides a sequence of audio samples. That could include an AVI file, a microphone, or an internet TV station.
The difference between a MovieAudio and a
MovieAudioCursor
is like the difference between a filename and a file handle. The MovieAudio just indicates a particular movie. TheMovieAudioCursor
is what allows access.Inheritance diagram
-
explicit MovieAudio(std::string const &name = "Blank Audio")
-
MovieAudio(MovieAudio const&) = default
This constructor returns a null audio stream — a stream of total silence, at 8000 samples per second. To get more interesting audio, you need to construct a subclass of this class.
-
static PointerTo<MovieAudio> get(Filename const &name)
Obtains a
MovieAudio
that references a file. Just calls MovieTypeRegistry::make_audio().
-
static TypeHandle get_class_type(void)
-
Filename const &get_filename(void) const
Returns the movie’s filename. A movie is not guaranteed to have a filename, if not, then this function returns a null filename.
-
virtual PointerTo<MovieAudioCursor> open(void)
Open this audio, returning a
MovieAudioCursor
-
explicit MovieAudio(std::string const &name = "Blank Audio")