A constraint between two rigid bodies, each with a pivot point. The pivot points are described in the body’s local space. The constraint limits movement of the two rigid bodies in such a way that the pivot points match in global space. The spherical constraint can be seen as a “ball and socket” joint.
BulletSphericalConstraint(BulletRigidBodyNode const *node_a, BulletRigidBodyNode const *node_b, LPoint3 const &pivot_a, LPoint3 const &pivot_b)¶