Texturing
At its simplest, texturing merely consists of applying a texture in your modeling program. When you export the model, the path to the texture and some options for it like filtering or repeat-method (see next pages) are saved into the egg file. The texture paths can be either relative (as seen from the egg file) or absolute (full path). See Panda Filename Syntax for more info about Panda’s filename syntax. In most cases the relative path makes more sense.
Panda can load JPG, PNG, TIF, and a number of other file formats.
More advanced texturing methods are described in the following sections.
- Simple Texturing
- Choosing a Texture Size
- Texture Wrap Modes
- Texture Filter Types
- Simple Texture Replacement
- Multitexture Introduction
- Texture Modes
- Texture Order
- Texture Combine Modes
- Texture Transforms
- Multiple Texture Coordinate Sets
- Automatic Texture Coordinates
- Projected Textures
- Simple Environment Mapping
- 3-D Textures
- Cube Maps
- Environment Mapping with Cube Maps
- Automatic Texture Animation
- Playing MPG and AVI files
- Multiview Textures
- Transparency and Blending
- Texture Management
- Texture Compression
- Creating New Textures from Scratch