The server repository manages client connections and keeps track of any connected clients.
Due to Panda3D doing most of the heavy work, setting up this part of the server in a basic form is very easy.
from direct.distributed.ServerRepository import ServerRepository from panda3d.core import ConfigVariableInt class GameServerRepository(ServerRepository): def __init__(self): tcpPort = ConfigVariableInt('server-port', 4400).getValue() dcFileNames = ['direct.dc', 'yourOwnDCFile.dc'] ServerRepository.__init__(self, tcpPort, dcFileNames=dcFileNames, threadedNet=True)
As you see in the example above, we simply have to gather the port and a list
of DC files, which we will take a closer look in a later section, and pass all
of that to the
The threadedNet parameter if true, tells the underlying networking system to use threads to listen for incoming data. It has a subtle effect on performance, but can also occasionally cause problems.