A representation of a single glyph (character) from a font. This is a piece of renderable geometry of some kind.
PN_stdfloat get_advance(void) const
Returns the distance by which the character pointer should be advanced after placing this character; i.e. the approximate width the character takes up on the line.
int get_character(void) const
Returns the Unicode value that corresponds to the character this glyph represents.
PointerTo<Geom> get_geom(GeomEnums::UsageHint usage_hint) const
Returns a Geom that renders the particular glyph. It will be generated if necessary.
This method will always return a copy of the Geom, so the caller is free to modify it.
bool get_quad(LVecBase4 &dimensions, LVecBase4 &texcoords) const
Assuming that this glyph is representable as a textured quad, returns its dimensions and UV range. Returns false if it is not representable as a quad, or if it is whitespace.
The order of the components is left, bottom, right, top.
bool has_quad(void) const
Returns true if this glyph contains the definition for a simple quad, rather than a more complex piece of geometry.
You may still call
get_geom()even if this returns true, which will synthesize a Geom for this quad.
virtual bool is_whitespace(void) const
Returns true if this glyph represents invisible whitespace, or false if it corresponds to some visible character.
- PN_stdfloat get_advance(void) const