panda3d.physics
| Like a physical node, but with a little more. | |
| Performs Euler integration on a vector of physically modelable objects given a quantum dt. | |
| pure virtual parent of all quat-based forces. | |
| Pure virtual base class for physical modeling. | |
| a simple directed torque force, the angular equivalent of simple vector force. | |
| Describes a planar ring region in which particles are generated. | |
| pure virtual base class for all forces that could POSSIBLY exist. | |
| pure virtual integrator class that holds cached matrix information that really should be common to any possible child implementation. | |
| Pure Virtual base class for creating particles | |
| Pure virtual particle renderer base class | |
| Describes a voluminous box region in which particles are generated. | |
| Describes a planar disc region from which particles are generated | |
| A force that lives in the scene graph and is therefore subject to local coordinate systems. | |
| Describes a linear region in which particles are generated. | |
| Simple directed vector force. | |
| Defines a cylinder inside of which all forces are tangential to the theta of the particle wrt the z-axis in local coord. | |
| Pure virtual class for sinks and sources | |
| Performs Euler integration on a vector of physically modelable objects given a quantum dt. | |
| A force that acts on a  | |
| Friction-based drag force | |
| Pure virtual base class for physical modeling. | |
| Completely random noise force vector. | |
| Repeating noise force vector. | |
| Pure virtual, parent to noiseForce and jitterForce | |
| Attractor force. | |
| Repellant force. | |
| A programmable force that takes an evaluator function. | |
| Simple directed vector force. | |
| Contains and manages a particle system. | |
| Manages a set of individual  | |
| Defines a set of physically modeled attributes. | |
| Graph node that encapsulated a series of physical objects | |
| A specialized kind of  | |
| Physics don't get much higher-level than this. | |
| A body on which physics will be applied. | |
| This is a set of zero or more  | |
| Describes a planar ring region in which particles are generated. | |
| Describes a planar square region in which particles are generated. | |
| Describes a planar ring region in which particles are generated. | |
| pretty sparkly things. | |
| Describes a curved space in which particles are generated. | |
| Describes a voluminous spherical region in which particles are generated. | |
| Helper class used by  | |
| Renders a particle system with high-speed nasty trick sprites. | |
| Describes a planar ring region in which tangent particles are generated, and particles fly off tangential to the ring. | |
Global Functions
