Buffered_DatagramConnection
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class Buffered_DatagramConnection
Bases:
Socket_TCP
there are 3 states 1. Socket not even assigned,,,, 2. Socket Assigned and trying to get a active connect open 3. Socket is open and writable.. ( Fully powered up )…
Inheritance diagram
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void AddAddress(Socket_Address &inadr)
must be called to set value to the server
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std::size_t AddressQueueSize(void)
address queue stuff
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void ClearAddresses(void)
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bool DoConnect(void)
all the real state magic is in here
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bool Flush(void)
Flush all writes.
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bool IsConnected(void)
all the real state magic is in here
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void Reset(void)
Reset
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void WaitForNetworkReadEvent(PN_stdfloat MaxTime)
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explicit Buffered_DatagramConnection(int rbufsize, int wbufsize, int write_flush_point)
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static TypeHandle get_class_type(void)
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void AddAddress(Socket_Address &inadr)