Buffered_DatagramConnection¶
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class
Buffered_DatagramConnection
¶ Bases:
Socket_TCP
there are 3 states 1. Socket not even assigned,,,, 2. Socket Assigned and trying to get a active connect open 3. Socket is open and writable.. ( Fully powered up )…
Inheritance diagram
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void
AddAddress
(Socket_Address &inadr)¶ must be called to set value to the server
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std::size_t
AddressQueueSize
(void)¶ address queue stuff
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void
ClearAddresses
(void)¶
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bool
DoConnect
(void)¶ all the real state magic is in here
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bool
Flush
(void)¶ Flush all writes.
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bool
IsConnected
(void)¶ all the real state magic is in here
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void
Reset
(void)¶ Reset
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void
WaitForNetworkReadEvent
(PN_stdfloat MaxTime)¶
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explicit
Buffered_DatagramConnection
(int rbufsize, int wbufsize, int write_flush_point)¶
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static TypeHandle
get_class_type
(void)¶
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void